Orc¶
We're still working on the lore for this creature, but the stats are ready to go!
Orc Statblocks¶
Orc Soldier¶
Orc Soldier
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 13 (Hide Armor) Initiative +0 (10)
HP 22 (4d6 + 8)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +3 |
Dex | 12 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 7 | -2 | -2 |
Wis | 11 | +0 | +0 |
Cha | 10 | +0 | +0 |
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
CR 1/2 (100 XP; PB +2)
Actions
Wicked Greataxe. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 9 (1d12 + 3) slashing damage.
Javelin. Ranged Weapon Attack: +5 to hit, range 30/120ft., one target. Hit 6 (1d6 + 3) piercing damage.
Bonus Actions
Bloodrage Blow (Recharge 6). Immediately after the orc hits with a weapon attack, it may force the target to succeed on a DC 13 Constitution save or be Stunned until the end of the the orc's next turn.
Orc Reaver¶
Orc Reaver
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 13 (Hide Armor) Initiative +0 (10)
HP 32 (5d6 + 15)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +3 |
Dex | 13 | +1 | +1 |
Con | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 7 | -2 | -2 |
Wis | 8 | -1 | -1 |
Cha | 10 | +0 | +0 |
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Orc
CR 1 (200 XP; PB +2)
Traits
Bloodfury. When the orc becomes Bloodied it becomes Enraged for the next minute. An Enraged creature has resistance to bludgeoning, piercing, and slashing damage. Attacks against it have advantage and its attacks have advantage.
Actions
Multiattack. The orc makes two Wicked Greataxe or Javelin attacks.
Wicked Greataxe. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 9 (1d12 + 3) slashing damage.
Javelin. Ranged Weapon Attack: +5 to hit, range 30/120ft., one target. Hit 6 (1d6 + 3) piercing damage.
Bonus Actions
Overrun (1/day). Immediately after the orc hits an enemy with an attack, it may move up to half its movement without triggering opportunity attacks. If it ends its movement next to another creature, it may make an attack against that creature.
Orc Hardened One¶
Orc Hardened One
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 18 (Plate Armor) Initiative +0 (10)
HP 45 (7d6 + 21)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +4 |
Dex | 14 | +2 | +2 |
Con | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 12 | +1 | +1 |
Wis | 11 | +0 | +0 |
Cha | 12 | +1 | +1 |
Skills Intimidation +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
CR 2 (450 XP; PB +2)
Traits
Mortal Vow. The orc has sworn a sacred vow. If the vow is threatened or violated by an enemy, the orc immediately gains 20 temp hp and takes an additional turn after the current turn ends.
Savage Momentum. When the orc moves at least 20 ft in a straight line before hitting an enemy with a melee attack, it can choose to either knock the creature Prone or knock the creature back 10 feet.
Actions
Multiattack. The orc makes two Wicked Greataxe or Javelin attacks.
Wicked Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) slashing damage.
Javelin. Ranged Weapon Attack: +6 to hit, range 30/120ft., one target. Hit 7 (1d6 + 4) piercing damage.
Bonus Actions
Thunderwrath Tattoo (1/day). Immediately after hitting with a ranged attack, the orc unleashes the elemental fury imbued into its ancestral tattoo. It casts Shatter centered on the creature it hit with a DC of 12.
Reactions
Protection. When an ally within 5 feet is targeted by an attack or spell, the orc can make themselves the intended target of the attack or spell instead.
Orc Bloodrite Shaman¶
Orc Bloodrite Shaman
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 14 (Arcane Armor) Initiative +0 (10)
HP 44 (8d6 + 16)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 13 | +1 | +1 |
Con | 14 | +2 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 14 | +2 | +2 |
Wis | 16 | +3 | +5 |
Cha | 10 | +0 | +0 |
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Orc
CR 2 (450 XP; PB +2)
Traits
Indirect Fire. The orc can perform its ranged attacks indirectly, such as by arcing or curving shots. It ignores half and three-quarters cover. These attacks are often unexpected. If it makes a ranged attack against a creature with half or three-quarters cover that is not yet aware of this ability, the attack is made at advantage. Any creature that can see the attack occuring is then aware of this ability.
Actions
Multiattack. The orc makes two Thunder Shock attacks.
Thunder Shock. Ranged Spell Attack: +5 to hit, range 30ft., one target. Hit 10 (2d6 + 3) lightning damage.
Spellcasting. The orc casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
1/day each: EntangleÈ», Faerie FireÈ», Bestow Cursec, Sleet Stormc
Bonus Actions
Earthbind Totem (1/day). The orc creates a Earthbind Totem Token (AC/DC 10, 3 Charges) in an unoccupied space within 5 feet. Whenever a creature ends its turn within 30 feet of the the totem it must make a DC 10 Strength save or become Restrained (save ends end of turn).
Reactions
Overwatch (Recharge 4-6). When a hostile creature within 60 feet of the orc moves and the orc can see that movement, it can make a ranged attack against the target.
Orc Bloodrite Elder Shaman¶
Orc Bloodrite Elder Shaman
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 15 (Arcane Armor) Initiative +0 (10)
HP 93 (17d6 + 34)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 12 | +1 | +1 |
Dex | 14 | +2 | +2 |
Con | 14 | +2 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 15 | +2 | +2 |
Wis | 18 | +4 | +6 |
Cha | 12 | +1 | +1 |
Skills Intimidation +3
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Orc
CR 5 (1,800 XP; PB +2)
Actions
Multiattack. The orc makes three Thunder Shock attacks. It may replace two attacks with a use of its Spellcasting.
Thunder Shock. Ranged Spell Attack: +6 to hit, range 30ft., one target. Hit 11 (2d6 + 4) lightning damage.
Spellcasting. The orc casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
1/day each: EntangleÈ», Faerie FireÈ», Bestow Cursec, Call Lightningc, Blight
Bonus Actions
Healing Totem (1/day). The orc creates a Healing Totem Token (AC/DC 11, 3 Charges) in an unoccupied space within 5 feet. Whenever a friendly creature within 30 feet of the totem is reduced to 0 hit points, the totem consumes a charge and restores that creature to 5 hit points.
Windfury Totem (1/day). The orc creates a Windfury Totem Token (AC/DC 11, 3 Charges) in an unoccupied space within 5 feet. Friendly creatures in a 30 foot emanation gain an extra attack.
Reactions
Overwatch (Recharge 4-6). When a hostile creature within 60 feet of the orc moves and the orc can see that movement, it can make a ranged attack against the target.
Orc Bloodletter¶
Orc Bloodletter
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 16 (Studded Leather Armor) Initiative +0 (10)
HP 82 (15d6 + 30)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 18 | +4 | +4 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 13 | +1 | +1 |
Wis | 13 | +1 | +1 |
Cha | 13 | +1 | +1 |
Skills Stealth +6, Intimidation +3
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
CR 4 (1,100 XP; PB +2)
Actions
Multiattack. The orc makes two Black Blades or Black Bow attacks.
Black Blades. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 6 (1d4 + 4) piercing damage and 7 (3d4) poison damage.
Black Bow. Ranged Weapon Attack: +6 to hit, range 80/320ft., one target. Hit 7 (1d6 + 4) piercing damage and 7 (2d6) poison damage.
Bonus Actions
Vanish. The orc can hide as a bonus action even if only lightly obscured.
Reactions
Ancestral Guidance (1/day). When the orc fails a d20 test, it succeeds instead.
Orc Warchief¶
Orc Warchief
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 18 (Plate Armor) Initiative +3 (13)
HP 84 (13d6 + 39)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +6 |
Dex | 12 | +1 | +1 |
Con | 16 | +3 | +5 |
Mod | Save | ||
---|---|---|---|
Int | 11 | +0 | +0 |
Wis | 11 | +0 | +2 |
Cha | 13 | +1 | +1 |
Skills Intimidation +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
CR 4 (1,100 XP; PB +2)
Actions
Multiattack. The orc makes two Wicked Greataxe or Javelin attacks. It may replace one attack with a use of its Command the Attack.
Wicked Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 17 (2d12 + 4) slashing damage.
Javelin. Ranged Weapon Attack: +6 to hit, range 30/120ft., one target. Hit 14 (3d6 + 4) piercing damage.
Command the Attack (Recharge 5-6). The orc issues a command to all allied creatures within 30 feet. Creatures who can see or hear the orc can use their reaction to make a single weapon attack with advantage.
Bonus Actions
War-Cry of the Bloodied Fang (1/day). All bloodied Orcs within 30 feet gain 5 temporary hit points.
Reactions
Relentless Endurance. When the orc is reduced to 0 hit points, they can immediately make one melee attack as a reaction. If this attack hits, they regain 1 hit point.
Orc Warchief of the Bloody Fang¶
Orc Warchief of the Bloody Fang
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 19 (Plate Armor +1) Initiative +4 (14)
HP 172 (23d6 + 92)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +7 |
Dex | 13 | +1 | +1 |
Con | 18 | +4 | +7 |
Mod | Save | ||
---|---|---|---|
Int | 13 | +1 | +1 |
Wis | 13 | +1 | +4 |
Cha | 14 | +2 | +2 |
Skills Intimidation +5
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
CR 7 (2,900 XP; PB +3)
Traits
Bloodfury. When the orc becomes Bloodied it becomes Enraged for the next minute. An Enraged creature has resistance to bludgeoning, piercing, and slashing damage. Attacks against it have advantage and its attacks have advantage.
Legendary Prowess (3/day). The orc can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.
Actions
Multiattack. The orc makes two Wicked Greataxe or Javelin attacks. It may replace one attack with a use of its Stay in Formation.
Wicked Greataxe. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) slashing damage. On a hit, the target must make a DC 13 Constitution saving throw or be Dazed. A Dazed creature can move or take an action on its turn, but not both. It cannot take bonus actions or free object interactions. A creature that is immune to being Stunned cannot be Dazed
Javelin. Ranged Weapon Attack: +7 to hit, range 60/150ft., one target. Hit 11 (2d6 + 4) piercing damage.
Stay in Formation (Recharge 5-6). The orc issues a command to all allied creatures within 30 feet. Creatures who can see or hear the orc can use their reaction to move up to half their speed without provoking opportunity attacks.
Bonus Actions
War-Cry of the Bloodied Fang (1/day). All bloodied Orcs within 30 feet gain 10 temporary hit points.
Reactions
Bloodrage Endurance. When the orc is reduced to 0 hit points, they can immediately make one melee attack as a reaction. If this attack hits, they regain 1 hit point.
Legendary Actions (3)
Charge. The orc moves up to half its speed and makes an Wicked Greataxe attack.
Replenish. The orc gains 5 temporary hitpoints. It can't take this action again until the start of its next turn.
Stay in Formation. The orc uses or attempts to recharge its Stay in Formation ability. It can't take this action again until the start of its next turn.