Berserker

We're still working on the lore for this creature, but the stats are ready to go!

Berserker

Berserker Statblocks

Berserker

Berserker

Summoned with Foe Foundry

Medium Humanoid (Human, Berserker)

AC 15 (Berserker's Rage) Initiative +2 (12)

HP 45 (6d8 + 18)

Speed 30 ft.

Mod Save
Str 16 +3 +3
Dex 14 +2 +2
Con 16 +3 +3
Mod Save
Int 9 -1 -1
Wis 8 -1 -1
Cha 9 -1 -1

Skills Athletics +5

Senses Passive Perception 9

Languages Common

CR 2 (450 XP; PB +2)

Traits

Reckless. At the start of their turn, the berserker can gain advantage on all melee weapon attack rolls made during this turn, but attack rolls against them have advantage until the start of their next turn.

Actions

Multiattack. The berserker makes two Greataxe attacks.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 9 (1d12 + 3) slashing damage. If the attack hits and there is another hostile target within 5 ft then that target also takes 3 slashing damage.

Reactions

Relentless Endurance. When the berserker is reduced to 0 hit points, they can immediately make one melee attack as a reaction. If this attack hits, they regain 1 hit point.

Summon your own Berserker

Berserker Veteran

Berserker Veteran

Summoned with Foe Foundry

Medium Humanoid (Human, Berserker)

AC 15 (Berserker's Rage) Initiative +2 (12)

HP 82 (11d8 + 33)

Speed 30 ft.

Mod Save
Str 18 +4 +6
Dex 14 +2 +2
Con 16 +3 +5
Mod Save
Int 9 -1 -1
Wis 7 -2 -2
Cha 9 -1 -1

Skills Athletics +6, Perception +0

Senses Passive Perception 10

Languages Common

CR 4 (1,100 XP; PB +2)

Traits

Reckless. At the start of their turn, the berserker can gain advantage on all melee weapon attack rolls made during this turn, but attack rolls against them have advantage until the start of their next turn.

Actions

Multiattack. The berserker makes two Greataxe attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) slashing damage and 7 (2d6) lightning damage.

Wild Cleave (Recharge 5-6). The berserker makes an attack against every creature within 10 ft. On a hit, the creature is pushed up to 20 feet away.

Bonus Actions

Cleaving Blows (Recharge 4-6). Immediately after the the berserker hits with a weapon attack, it may make the same attack against another target within its reach.

Reactions

Relentless Endurance. When the berserker is reduced to 0 hit points, they can immediately make one melee attack as a reaction. If this attack hits, they regain 1 hit point.

Summon your own Berserker Veteran

Berserker Commander

Berserker Commander

Summoned with Foe Foundry

Medium Humanoid (Human, Berserker)

AC 17 (Berserker's Rage) Initiative +6 (16)

HP 136 (16d8 + 64)

Speed 30 ft.

Mod Save
Str 20 +5 +8
Dex 16 +3 +3
Con 18 +4 +7
Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 11 +0 +0

Skills Athletics +8, Perception +3

Senses Passive Perception 13

Languages Common

CR 8 (3,900 XP; PB +3)

Traits

Reckless. At the start of their turn, the berserker can gain advantage on all melee weapon attack rolls made during this turn, but attack rolls against them have advantage until the start of their next turn.

Actions

Multiattack. The berserker makes three Greataxe attacks. It may replace one attack with a use of its Fearsome Roar.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit 11 (1d12 + 5) slashing damage and 7 (2d6) cold damage. On a hit, the target is pushed up to 10 feet horizontally.

Fearsome Roar (1/day). The berserker targets up to eight creatures they can see within 60 ft. Each must make a DC 16 Charisma saving throw. On a failure, the affected target is Frightened for 1 minute (save ends at end of turn) and must immediately use its reaction, if available, to move their speed away from the berserker avoiding hazards or dangerous terrain if possible.

Bonus Actions

Overrun (1/day). Immediately after the berserker hits an enemy with an attack, it may move up to half its movement without triggering opportunity attacks. If it ends its movement next to another creature, it may make an attack against that creature.

Reactions

Just A Scratch (1/day). When the berserker is reduced to 70 hit points, it roars in defiance and gains 35 temporary hitpoints. While those temporary hitpoints are active, the berserker has advantage on all attack rolls and saving throws.

Summon your own Berserker Commander

Berserker Legend

Berserker Legend

Summoned with Foe Foundry

Medium Humanoid (Human, Berserker)

AC 17 (Berserker's Rage) Initiative +11 (21)

HP 220 (21d8 + 126)

Speed 30 ft.

Mod Save
Str 22 +6 +10
Dex 17 +3 +3
Con 22 +6 +10
Mod Save
Int 11 +0 +0
Wis 9 -1 +3
Cha 11 +0 +0

Skills Athletics +10, Perception +3

Senses Passive Perception 13

Languages Common

CR 12 (8,400 XP; PB +4)

Traits

Reckless. At the start of their turn, the berserker can gain advantage on all melee weapon attack rolls made during this turn, but attack rolls against them have advantage until the start of their next turn.

Legendary Prowess (3/day). The berserker can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.

Actions

Multiattack. The berserker makes three Greataxe attacks. It may replace one attack with a use of its Command the Attack.

Greataxe. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 12 (1d12 + 6) slashing damage and 5 (2d4) fire damage. On a hit, the target must make a DC 18 Strength saving throw or be knocked Prone

Command the Attack (Recharge 5-6). The berserker issues a command to all allied creatures within 30 feet. Creatures who can see or hear the berserker can use their reaction to make a single weapon attack with advantage.

Wild Cleave (Recharge 5-6). The berserker makes an attack against every creature within 10 ft. On a hit, the creature is pushed up to 20 feet away.

Bonus Actions

Action Surge (1/day). The berserker takes another action this round. If it has any recharge abilities, it may roll to refresh these abilities.

Reactions

Relentless Endurance. When the berserker is reduced to 0 hit points, they can immediately make one melee attack as a reaction. If this attack hits, they regain 1 hit point.

Legendary Actions (3)

Attack. The berserker makes a Greataxe attack.

Move. The berserker moves up to its speed.

Recharge. The berserker uses or attempts to recharge one of its Recharge abilities. It can't take this action again until the start of its next turn.

Summon your own Berserker Legend