Warrior

We're still working on the lore for this creature, but the stats are ready to go!

Warrior

Warrior Statblocks

Line Infantry

Line Infantry

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 13 (Chain Shirt) Initiative +0 (10)

HP 9 (2d8)

Speed 30 ft.

Mod Save
Str 12 +1 +1
Dex 10 +0 +0
Con 10 +0 +0
Mod Save
Int 8 -1 -1
Wis 11 +0 +0
Cha 8 -1 -1

Skills Athletics +3

Senses Passive Perception 10

Languages Common

CR 1/8 (25 XP; PB +2)

Traits

Expert Duelist. If the warrior makes a melee attack against a creature, then that creature can't make opportunity attacks against the warrior until the end of the warrior's turn.

Actions

Polearm. Melee Weapon Attack: +3 to hit, reach 10ft., one target. Hit 6 (1d10 + 1) slashing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320ft., one target. Hit 4 (1d6 + 1) piercing damage.

Bonus Actions

Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.

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Line Infantry Veteran

Line Infantry Veteran

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 19 (Splint Armor, Shield) Initiative +3 (13)

HP 65 (10d8 + 20)

Speed 30 ft.

Mod Save
Str 18 +4 +6
Dex 12 +1 +1
Con 14 +2 +2
Mod Save
Int 8 -1 -1
Wis 13 +1 +1
Cha 8 -1 -1

Skills Athletics +6, Perception +3

Senses Passive Perception 13

Languages Common

CR 3 (700 XP; PB +2)

Actions

Multiattack. The warrior makes two Spear or Crossbow attacks.

Spear. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit 13 (2d8 + 4) piercing damage.

Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400ft., one target. Hit 9 (1d10 + 4) piercing damage.

Bonus Actions

Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.

Reactions

Disciplined. If the warrior misses an attack or fails a saving throw while another friendly creature is within 10 feet, it may use its reaction to re-roll the attack or saving throw.

Polearm Master. Whenever a hostile creature enters the warrior's reach, it may make an attack of opportunity against that creature.

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Shock Infantry

Shock Infantry

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 13 (Chain Shirt) Initiative +0 (10)

HP 9 (2d8)

Speed 30 ft.

Mod Save
Str 12 +1 +1
Dex 10 +0 +0
Con 10 +0 +0
Mod Save
Int 8 -1 -1
Wis 11 +0 +0
Cha 8 -1 -1

Skills Athletics +3

Senses Passive Perception 10

Languages Common

CR 1/8 (25 XP; PB +2)

Traits

Phalanx. The warrior gains a +1 bonus to its AC and d20 tests whenever another ally with this trait is within 5 feet.

Actions

Greataxe. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 7 (1d12 + 1) slashing damage. On a hit, the target is pushed up to 10 feet horizontally.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320ft., one target. Hit 4 (1d6 + 1) piercing damage.

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Shock Infantry Veteran

Shock Infantry Veteran

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 17 (Splint Armor) Initiative +3 (13)

HP 65 (10d8 + 20)

Speed 30 ft.

Mod Save
Str 18 +4 +6
Dex 12 +1 +1
Con 14 +2 +2
Mod Save
Int 8 -1 -1
Wis 13 +1 +1
Cha 8 -1 -1

Skills Athletics +6, Perception +3

Senses Passive Perception 13

Languages Common

CR 3 (700 XP; PB +2)

Traits

Pack Tactics. The warrior has advantage on attack rolls against a target if at least one of the warrior's allies is within 5 feet and isn't incapacitated.

Actions

Multiattack. The warrior makes two Maul or Crossbow attacks. It may replace one attack with a use of its Break Magic.

Maul. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) bludgeoning damage. On a hit, the target must make a DC 14 Strength saving throw or be knocked Prone

Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400ft., one target. Hit 9 (1d10 + 4) piercing damage.

Break Magic (1/day). The warrior ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point it can see within 30 feet.

Summon your own Shock Infantry Veteran

Warrior Commander

Warrior Commander

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 18 (Plate Armor) Initiative +8 (18)

HP 150 (20d8 + 60)

Speed 30 ft.

Mod Save
Str 20 +5 +9
Dex 18 +4 +8
Con 16 +3 +7
Mod Save
Int 14 +2 +2
Wis 17 +3 +7
Cha 14 +2 +2

Skills Athletics +9, Insight +7, Perception +7, Persuasion +6

Senses Passive Perception 17

Languages Common

CR 10 (5,900 XP; PB +4)

Actions

Multiattack. The warrior makes four Greatsword or Crossbow attacks. It may replace one attack with a use of its Inspiring Commander.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 15 (3d6 + 5) slashing damage. On a hit, the target must make a DC 17 Strength saving throw or be knocked Prone

Crossbow. Ranged Weapon Attack: +9 to hit, range 100/400ft., one target. Hit 16 (2d10 + 5) piercing damage.

Inspiring Commander (1/day). The warrior inspires other creatures of its choice within 30 feet that can hear and understand it. For the next minute, inspired creatures gain a +4 bonus to attack rolls and saving throws.

Bonus Actions

Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.

Reactions

Coordinated Strike. Whenever an ally within 5 feet misses an attack and the warrior is within 5 feet of the target, the warrior can use their reaction to make an attack against the target. This ability can only trigger once per round for each such group of allies with this trait.

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Legendary Warrior

Legendary Warrior

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 19 (Plate Armor +1) Initiative +14 (24)

HP 247 (26d8 + 130)

Speed 30 ft.

Mod Save
Str 22 +6 +11
Dex 19 +4 +9
Con 20 +5 +10
Mod Save
Int 14 +2 +2
Wis 18 +4 +9
Cha 14 +2 +2

Skills Athletics +11, Insight +9, Perception +9, Persuasion +7

Senses Passive Perception 19

Languages Common

CR 14 (11,500 XP; PB +5)

Traits

Phalanx. The warrior gains a +1 bonus to its AC and d20 tests whenever another ally with this trait is within 5 feet.

Legendary Prowess (3/day). The warrior can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.

Actions

Multiattack. The warrior makes three Greatsword or Crossbow attacks. It may replace one attack with a use of its Command the Troops or Break Magic.

Greatsword. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 16 (3d6 + 6) slashing damage. On a hit, the target is pushed up to 10 feet horizontally.

Crossbow. Ranged Weapon Attack: +11 to hit, range 100/400ft., one target. Hit 22 (3d10 + 6) piercing damage.

Command the Troops. The warrior commands a willing creature within 30 feet to use its reaction and make an attack at advantage.

Break Magic (1/day). The warrior ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point it can see within 30 feet.

Bonus Actions

Action Surge (1/day). The warrior takes another action this round. If it has any recharge abilities, it may roll to refresh these abilities.

Legendary Actions (3)

Attack. The warrior makes a Greatsword or Crossbow attack.

Break Magic. The warrior uses Break Magic. It can't take this action again until the start of its next turn.

Move. The warrior moves up to its speed.

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