Warrior¶
We're still working on the lore for this creature, but the stats are ready to go!
Warrior Statblocks¶
Line Infantry¶
Line Infantry
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 13 (Chain Shirt) Initiative +0 (10)
HP 9 (2d8)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 12 | +1 | +1 |
Dex | 10 | +0 | +0 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 8 | -1 | -1 |
Wis | 11 | +0 | +0 |
Cha | 8 | -1 | -1 |
Skills Athletics +3
Senses Passive Perception 10
Languages Common
CR 1/8 (25 XP; PB +2)
Traits
Expert Duelist. If the warrior makes a melee attack against a creature, then that creature can't make opportunity attacks against the warrior until the end of the warrior's turn.
Actions
Polearm. Melee Weapon Attack: +3 to hit, reach 10ft., one target. Hit 6 (1d10 + 1) slashing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320ft., one target. Hit 4 (1d6 + 1) piercing damage.
Bonus Actions
Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.
Line Infantry Veteran¶
Line Infantry Veteran
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 19 (Splint Armor, Shield) Initiative +3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +6 |
Dex | 12 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 8 | -1 | -1 |
Wis | 13 | +1 | +1 |
Cha | 8 | -1 | -1 |
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common
CR 3 (700 XP; PB +2)
Actions
Multiattack. The warrior makes two Spear or Crossbow attacks.
Spear. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit 13 (2d8 + 4) piercing damage.
Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400ft., one target. Hit 9 (1d10 + 4) piercing damage.
Bonus Actions
Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.
Reactions
Disciplined. If the warrior misses an attack or fails a saving throw while another friendly creature is within 10 feet, it may use its reaction to re-roll the attack or saving throw.
Polearm Master. Whenever a hostile creature enters the warrior's reach, it may make an attack of opportunity against that creature.
Shock Infantry¶
Shock Infantry
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 13 (Chain Shirt) Initiative +0 (10)
HP 9 (2d8)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 12 | +1 | +1 |
Dex | 10 | +0 | +0 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 8 | -1 | -1 |
Wis | 11 | +0 | +0 |
Cha | 8 | -1 | -1 |
Skills Athletics +3
Senses Passive Perception 10
Languages Common
CR 1/8 (25 XP; PB +2)
Traits
Phalanx. The warrior gains a +1 bonus to its AC and d20 tests whenever another ally with this trait is within 5 feet.
Actions
Greataxe. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 7 (1d12 + 1) slashing damage. On a hit, the target is pushed up to 10 feet horizontally.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320ft., one target. Hit 4 (1d6 + 1) piercing damage.
Shock Infantry Veteran¶
Shock Infantry Veteran
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 17 (Splint Armor) Initiative +3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +6 |
Dex | 12 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 8 | -1 | -1 |
Wis | 13 | +1 | +1 |
Cha | 8 | -1 | -1 |
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common
CR 3 (700 XP; PB +2)
Traits
Pack Tactics. The warrior has advantage on attack rolls against a target if at least one of the warrior's allies is within 5 feet and isn't incapacitated.
Actions
Multiattack. The warrior makes two Maul or Crossbow attacks. It may replace one attack with a use of its Break Magic.
Maul. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) bludgeoning damage. On a hit, the target must make a DC 14 Strength saving throw or be knocked Prone
Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400ft., one target. Hit 9 (1d10 + 4) piercing damage.
Break Magic (1/day). The warrior ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point it can see within 30 feet.
Warrior Commander¶
Warrior Commander
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 18 (Plate Armor) Initiative +8 (18)
HP 150 (20d8 + 60)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 20 | +5 | +9 |
Dex | 18 | +4 | +8 |
Con | 16 | +3 | +7 |
Mod | Save | ||
---|---|---|---|
Int | 14 | +2 | +2 |
Wis | 17 | +3 | +7 |
Cha | 14 | +2 | +2 |
Skills Athletics +9, Insight +7, Perception +7, Persuasion +6
Senses Passive Perception 17
Languages Common
CR 10 (5,900 XP; PB +4)
Actions
Multiattack. The warrior makes four Greatsword or Crossbow attacks. It may replace one attack with a use of its Inspiring Commander.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 15 (3d6 + 5) slashing damage. On a hit, the target must make a DC 17 Strength saving throw or be knocked Prone
Crossbow. Ranged Weapon Attack: +9 to hit, range 100/400ft., one target. Hit 16 (2d10 + 5) piercing damage.
Inspiring Commander (1/day). The warrior inspires other creatures of its choice within 30 feet that can hear and understand it. For the next minute, inspired creatures gain a +4 bonus to attack rolls and saving throws.
Bonus Actions
Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.
Reactions
Coordinated Strike. Whenever an ally within 5 feet misses an attack and the warrior is within 5 feet of the target, the warrior can use their reaction to make an attack against the target. This ability can only trigger once per round for each such group of allies with this trait.
Legendary Warrior¶
Legendary Warrior
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 19 (Plate Armor +1) Initiative +14 (24)
HP 247 (26d8 + 130)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 22 | +6 | +11 |
Dex | 19 | +4 | +9 |
Con | 20 | +5 | +10 |
Mod | Save | ||
---|---|---|---|
Int | 14 | +2 | +2 |
Wis | 18 | +4 | +9 |
Cha | 14 | +2 | +2 |
Skills Athletics +11, Insight +9, Perception +9, Persuasion +7
Senses Passive Perception 19
Languages Common
CR 14 (11,500 XP; PB +5)
Traits
Phalanx. The warrior gains a +1 bonus to its AC and d20 tests whenever another ally with this trait is within 5 feet.
Legendary Prowess (3/day). The warrior can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.
Actions
Multiattack. The warrior makes three Greatsword or Crossbow attacks. It may replace one attack with a use of its Command the Troops or Break Magic.
Greatsword. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 16 (3d6 + 6) slashing damage. On a hit, the target is pushed up to 10 feet horizontally.
Crossbow. Ranged Weapon Attack: +11 to hit, range 100/400ft., one target. Hit 22 (3d10 + 6) piercing damage.
Command the Troops. The warrior commands a willing creature within 30 feet to use its reaction and make an attack at advantage.
Break Magic (1/day). The warrior ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point it can see within 30 feet.
Bonus Actions
Action Surge (1/day). The warrior takes another action this round. If it has any recharge abilities, it may roll to refresh these abilities.
Legendary Actions (3)
Attack. The warrior makes a Greatsword or Crossbow attack.
Break Magic. The warrior uses Break Magic. It can't take this action again until the start of its next turn.
Move. The warrior moves up to its speed.