Balor

We're still working on the lore for this creature, but the stats are ready to go!

Balor

Balor Statblocks

Balor

Balor

Summoned with Foe Foundry

Huge Fiend (Demon, Balor)

AC 16 (Unholy Armor) Initiative +15 (25)

HP 287 (25d12 + 125)

Speed 40 ft., fly 80 ft.

Mod Save
Str 23 +6 +6
Dex 17 +3 +3
Con 20 +5 +11
Mod Save
Int 20 +5 +5
Wis 17 +3 +9
Cha 22 +6 +6

Skills Perception +9

Resistances Cold, Lightning

Immunities Fire, Poison; Frightened, Poisoned

Senses Truesight 120 ft., Passive Perception 19

Languages Abyssal; telepathy 120 ft.

CR 19 (22,000 XP; PB +6)

Traits

Black Blood. When the balor takes piercing or slashing damage, it splashes nearby creatures with black ichor. Each non-demon creature within 10 feet takes 6 Acid damage and its movement speed is halved until the end of its next turn. This ability activates only once per turn.

Magic Resistance. The balor has advantage on saves against spells and other magical effects.

Actions

Multiattack. The balor makes three Lightning Blade attacks. It may replace two attacks with a use of its Devour Soul.

Lightning Blade. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit 41 (10d6 + 6) lightning damage. If the attack hits and there is another hostile target within 5 ft then that target also takes 6 lightning damage.

Devour Soul (Recharge 5-6). The balor targets one creature it can see within 30 feet of it that is not a Construct or an Undead. The creature must succeed on a DC 18 Charisma saving throw or take 52 (15d6) necrotic damage. If this damage reduces the target to 0 hit points, it dies and immediately rises as a Ghoul under the balor's control.

Wild Cleave (Recharge 5-6). The balor makes an attack against every creature within 10 ft. On a hit, the creature is pushed up to 20 feet away.

Bonus Actions

Fiendish Teleportation. The balor teleports itself or a friendly creature within 10 feet to an unoccupied space it can see within 60 feet.

Summon your own Balor

Balor Dreadlord

Balor Dreadlord

Summoned with Foe Foundry

Huge Fiend (Demon, Balor)

AC 19 (Unholy Armor) Initiative +17 (27)

HP 487 (39d12 + 234)

Speed 40 ft., fly 80 ft.

Mod Save
Str 23 +6 +13
Dex 17 +3 +3
Con 22 +6 +13
Mod Save
Int 20 +5 +5
Wis 17 +3 +10
Cha 22 +6 +6

Skills Perception +10

Resistances Cold, Lightning

Immunities Fire, Poison; Frightened, Poisoned

Senses Truesight 120 ft., Passive Perception 20

Languages Abyssal; telepathy 120 ft.

CR 23 (50,000 XP; PB +7)

Traits

Fanatic Followers. Whenever the balor would be hit by an attack, they command an ally within 5 feet to use its reaction to switch places with the balor. The ally is hit by the attack instead. If the ally is killed by this attack, then the balor gains 40 temporary hp.

Magic Resistance. The balor has advantage on saves against spells and other magical effects.

Legendary Prowess (3/day). The balor can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 25 force damage.

Actions

Multiattack. The balor makes three Lightning Blade attacks. It may replace two attacks with a use of its Overpowering Strike.

Lightning Blade. Melee Weapon Attack: +13 to hit, reach 5ft., one target. Hit 34 (8d6 + 6) lightning damage. If the attack hits and there is another hostile target within 5 ft then that target also takes 6 lightning damage.

Nightmare Spawn (1/day). The balor manifests the darkest fears of its enemies. Each non-demon within 60 feet must make a DC 21 Wisdom saving throw. On a failure, the target takes 65 (26d4) psyhchic damage and a hostile Nightmare spawns in the nearest unoccupied space to the target, acting on initiative count 0. On a success, the target takes half damage instead.

Overpowering Strike (Recharge 5-6). The balor makes an overpowering strike against a creature within 5 feet. The target must make a DC 21 Strength saving throw. On a failure, it takes 71 (11d12) lightning damage and is knocked Prone. On a success, it instead takes half damage.

Wild Cleave (Recharge 5-6). The balor makes an attack against every creature within 10 ft. On a hit, the creature is pushed up to 20 feet away.

Bonus Actions

Fiendish Teleportation. The balor teleports itself or a friendly creature within 10 feet to an unoccupied space it can see within 60 feet.

Legendary Actions (3)

Charge. The balor moves up to half its speed and makes an Lightning Blade attack.

Nightmare Spawn. The balor uses Nightmare Spawn. It can't take this action again until the start of its next turn.

Recharge. The balor uses or attempts to recharge one of its Recharge abilities. It can't take this action again until the start of its next turn.

Summon your own Balor Dreadlord