Creating Awesome Villains

Need a memorable villain for your next D&D session?

Whether you’re building a campaign from scratch or scrambling to prep for game night, this guide gives you everything you need to create unforgettable villains, factions, and threats.

With tiered villainous threats, themed monsters, villain methods and schemes, and dozens of mix-and-match prompts, Foe Foundry makes villain design fast, flexible, and fun - even when the 2024 Dungeon Master's Guide falls short.

An epic villain strides forth ready to conquery the world

Here are three examples of legendary villains for your D&D, 5E, and TTRPG campaigns:

Summon your own Archlich
Summon your own Necromancer Primagus
Summon your own Foulblood Hydra

Looking for the perfect legendary monster statblock to serve your villain? Browse our Monster Catalog or Summon a Handcrafted foe in seconds with the Foe Foundry monster generator.

Using These Tables

  • Use these tables to inspire potential villains, foes, factions, and dungeon inhabitants
    • You can populate a sandbox-style campaign by rolling 1-3x for each tier
    • You can create a linear campaign by taking a single threat across multiple tiers of play
    • If you want some variety, you can roll twice and combine multiple threats together
  • Use the Themed Monsters table to customize each threat. For example, a “Pillaging Horde” with “Danger from Above” might inspire a band of Manticore-riding Orcs pillaging the countryside
  • Use the Villain Personality Traits section to flesh out the villain’s motivations with bonds, ideals, flaws, personality traits, mannerisms, and quirks.
  • Use the Spicy Twists table to introduce unique twists on the threats and villains presented here
  • Use the Villain Names, Villain Titles, and Villain Sidekicks tables to introduce the threat, foreshadow the villain, and make them memorable

Check out the Villain's Blog Post to see these tables in action!

Villains, Foes, and Threats

Use this table to generate D&D villains, factions, and major threats across all tiers of play. From petty outlaws and undead cults to apocalyptic horrors and ancient dragons.

d20 Threat Tier 1 Tier 2 Tier 3+
1 Criminal Conniving Outlaws Corrupt Mercenary Company Global Crime Syndicate
2 Invasion Pillaging Horde Bloodthirsty Army All-Conquering Emperor
3 Zealotry Misguided Zealots Arcane Inquisition Unholy Crusade
4 Arcane Malfeasant Mage Profane Archmage Archmage Illuminati
5 Wild Skittering Swarm Corrupted Forest Primal Reawakening
6 Undead Dark Necromancer Vampiric Prince Ancient Lich
7 Demonic Demonic Cult Demonic Infestation Demon Prince
8 Draconic Rampaging Wyrmlings Imperious Draconic Overlord Ancient Dragon Alliance
9 Fey Doppelganger Snatchers Cackling Hag Coven Mysterious Faerie Princess
10 Elemental Erratic Elemental Rift Enslaving Efreeti Rampaging Ancient Kaiju
11 Giant Marauding Giant Clash of Titans Unbound Primordial Titan
12 Aberrant Twisted Monstrosities Thought-Stealers Evil Moon
13 Corrupted Hero Fallen Paladin Oathbreaker King Fallen Tyrannical Overlord
14 Celestial End-Times Preachers Fallen Angel Divine Armageddon
15 Curse Lycanthropes Cursed Kingdom Cursed Mummy Lord
16 Plague Mysterious Deaths Corrupted Arch-Druid Worldwide Contagion
17 Revolution Agitators Civil War Worldwide Revolution
18 The Deep Sahuagin Raiders Kraken Herald Cthulhu
19 Psionic Rogue Psion Psionic Cabal Psionic Overmind
20 Technology Malfunctioning Constructs Ancient Dreadnaught Clockwork Machine-God

Themed Monsters

These themed monster tables let you quickly customize your villain’s minions, lieutenants, and dungeon denizens. Whether you’re building D&D 5e encounters or stocking a sandbox with flavorful threats, these combinations bring variety and surprise to your sessions. For example, a roll of “Dark Necromancer,” “Why Won’t It Die?”, and “Unwilling Allies” could inspire a Necromancer Mage who commands zombie Trolls and a reanimated Hydra. Delightfully scary!

d20 Themed Monsters

d20 Themed Monsters Statblocks
1 Animated Constructs Animated Armor, Stone Golem, or Iron Golem
2 Cursed Canines Wolf, Death Dog, Dire Wolf, or Winter Wolf
3 Webbed Giant Spider, Ettercap or Phase Spider
4 Dangerous Secrets Gibbering Mouther, Hollow Gazer, or Aboleth
5 Gaze of Doom Cockatrice, Basilisk, Gorgon, or Medusa
6 From Below Hunter Shark, Chuul, Killer Whale, Dragon Turtle, or Kraken
7 Subterranean Duergar, Darkmantle, Roper, Cloaker, Bulette, or Purple Worm
8 Eyes Everywhere Spectator or other Eye-Monsters
9 Dangerous Liaisons Incubus, Succubus or Cambion
10 Why won’t it die? Troll or Hydra
11 Surprise! Mimic, Rug of Smothering, or Doppelganger
12 Haunted Horrors Shadow, Ghost, Mummy, Banshee, Wraith, or Mummy Lord
13 Moonlit Transformation Werewolf or Werebear
14 Jelly Gelatinous Cube, Ochre Jelly, or Black Pudding
15 Brain Devourers Your favorite tentacled brain-eating aberrations
16 Dragons Your favorite wyrmling, young, adult, or ancient dragon
17 Giantkin Ogre, Hill Giant, or Oni
18 Elemental Forces Earth Elemental, Water Elemental, Air Elemental or Fire Elemental
19 Devils and Demons Hell Hound, Glabrezu, Rakshasa, Ice Devil, Balor, or Pit Fiend
20 Rooooar! Saber-Toothed Tiger, Owlbear, Tyrannosaurus Rex, or Terrasque

d6 Ways to Use Themed Monsters

Want to know how to use monster statblocks creatively in your next encounter? This table gives you six ways to tie monsters into your villain’s plans: from unwilling pawns to hired muscle to bitter rivals. Whether you’re building a D&D 5e boss fight or spicing up your dungeon factions, these relationship dynamics add flavor, tension, and tactical variety.

d6 Ways to Use Themed Monsters
1 Hired or Contracted
2 Unwilling allies
3 Willing allies
4 Alliance of convenience
5 Unwitting pawns
6 Locked in deadly conflict

Villain Plots and Methods

While the 2014 Dungeon Master’s Guide includes helpful tables for Villain creation, the 2024 Dungeon Master's Guide omits them entirely.

Foe Foundry goes further by offering threats tied to specific goals, themed monster minions, and flavorful motivations. Whether your villain seeks revenge, domination, or divine ascension, you’ll find plot hooks and encounter ideas ready to drop into your D&D campaign. Be sure to consider the Ideals and Bonds for inspiration in what motivates your villain on their villainous quest.

d20 Villain Goals

This table of villain goals is perfect for DMs looking to generate evil plans, dark ambitions, and campaign-worthy threats for D&D, 5e, or any fantasy TTRPG.

d20 Villain Goal
1 Form dark pact with ancient horror / eldritch being / dark god / evil empire
2 Unseal an ancient horror / Armageddon engine / trapped gods
3 Open portals to another realm
4 Subjugate nearby communities or kingdoms
5 Amass an unstoppable army
6 Infiltrate or infect a community / society / kingdom
7 Recover legendary artifacts of bygone power
8 Destabilize protective wards / temples / seals
9 Erect dread monoliths of absolute power
10 Slay a paradigm of virtue
11 Completely annihilate a rival / people / society / kingdom
12 Destroy everything
13 Secure a strategic location (stronghold, fortress, city, portal)
14 Convert or indoctrinate others to their cause
15 Master forbidden spells or rituals
16 Consume all resources in a region / continent / world
17 Amass a hoard of resources / treasure / powerful magical items
18 Pillage a region
19 Corrupt or mutate other creatures / people / beliefs
20 Reshape the world with powerful magic or natural disasters

d20 Villain Goals by Threat Type

This table summarizes the goals that are mostly closely related to each threat type, though of course you can be creative and make almost any goal work with any threat type.

d20 Threat Potential Goals
1 Criminal Subjugate communities; Infiltrate society; Recover artifacts; Annihilate rival; Amass hoard
2 Invasion Subjugate communities; Amass army; Annihilate rival; Destroy everything; Secure strategic location; Pillage region
3 Zealotry Form dark pact; Subjugate communities; Infiltrate society; Annihilate rival; Destroy everything; Convert others
4 Arcane Form dark pact; Unseal horror; Open portals; Recover artifacts; Erect monoliths; Convert others; Master spells; Corrupt beings; Reshape world
5 Wild Amass army; Destabilize seals; Destroy everything; Consume resources; Corrupt beings; Reshape world
6 Undead Form dark pact; Unseal horror; Infiltrate society; Recover artifacts; Destabilize seals; Erect monoliths; Annihilate rival; Destroy everything; Master spells; Corrupt beings
7 Demonic Form dark pact; Unseal horror; Amass army; Infiltrate society; Slay virtue; Annihilate rival; Destroy everything; Secure strategic location; Convert others; Corrupt beings
8 Draconic Subjugate communities; Amass army; Recover artifacts; Amass hoard; Pillage region
9 Fey Form dark pact; Open portals; Infiltrate society; Destabilize seals; Erect monoliths;
10 Elemental Open portals; Destabilize seals; Erect monoliths; Reshape world; Destroy everything
11 Giant Amass army; Erect monoliths; Destroy everything; Secure strategic location; Amass hoard
12 Aberrant Form dark pact; Unseal horror; Infiltrate society; Destroy everything; Convert others; Master spells; Corrupt beings; Reshape world
13 Corrupted Hero Form dark pact; Subjugate communities; Amass army; Slay virtue; Annihilate rival; Destroy everything; Convert others;
14 Celestial Subjugate communities; Amass army; Erect monoliths; Annihilate rival; Destroy everything; Convert others
15 Curse Form dark pact; Infiltrate society; Destabilize seals; Corrupt beings
16 Plague Unseal horror; Infiltrate society; Destabilize seals; Destroy everything;
17 Revolution Subjugate communities; Infiltrate society; Annihilate rival; Secure strategic location; Convert others
18 The Deep Form dark pact; Unseal horror; Open portals; Subjugate communities; Amass army; Recover artifacts; Erect monoliths; Destroy everything; Pillage region
19 Psionic Form dark pact; Unseal horror; Open portals; Subjugate communities; Amass army; Infiltrate society; Convert others; Corrupt beings
20 Technology Subjugate communities; Secure strategic location; Amass army; Reshape world

Villain Personality Traits

A well-crafted villain needs more than just stats and schemes. They need personality. This section helps DMs build memorable villains for D&D 5e and other TTRPGs by giving them compelling ideals, bonds, and flaws. Whether you’re designing a manipulative mastermind or a tragic fallen hero, these traits add emotional depth and roleplay potential to your campaign’s central antagonist.

d12 Villain Ideals

What does your villain hold dear? What is motivating their actions? Use these ideals to inform the villain’s Goal. Also consider how these ideals connect to the villain’s Bond.

d12 Evil Lawful Chaotic Other
1 Domination Logic Change Belief
2 Greed Tradition Creativity Discovery
3 Ambition Order Freedom Glory
4 Annihilation Duty No limits Nation
5 Slaughter Discipline Individualism Redemption
6 Vengeance Nationalism Defiance Transformation
7 Cruelty Justice Innovation Identity
8 Conquest Loyalty Spontaneity Legacy
9 Hatred Righteousness Passion Growth
10 Exploitation Obedience Rebellion Transcendence
11 Betrayal Regulation Revolution Destiny
12 Depravity Conformity Anarchy Survival

d100 Villain Bonds

What does your villain care about? Use these bonds to create connections for your villain. This should help motivate why your villain is trying to accomplish their goals. These bonds can also add depth to the villain by giving them interesting motivations or backstory. Some of these bonds can also potentially make the villain sympathetic, such as if you roll “Family” and you decide that the villain is motivated to enslave a Deva in order to cure her sick daughter.

You can also use these bonds to connect the PCs to the villains in interesting ways. For example, if you roll “Sense of Injustice” you might decide that as a child, the villain’s family was treated unfairly by a corrupt noble. Perhaps that same noble harmed one of the PC’s families as well, or one of the PCs is related to the corrupt noble.

d100 Villain Bonds
1-20 Selfishness - “What do I care about others? I’m the only one that matters”
21-30 Nihilism - “Bonds just weight you down. To truly be free, you must break your chains”
31-38 Entitlement- “I deserve to be the strongest/richest/wisest/most powerful”
39-46 Revenge - “I will avenge what happened to me at any cost”
47-54 Rivalry - “I will surpass my rival and show everyone I am better”
55-62 Sense of Injustice - “What happened to me is wrong and can never be forgiven!”
63-70 Revanchism - “Our people suffered a humiliating defeat that must be avenged”
71-75 Belief - “I’ll do anything for the true cause/belief/god!”
76-80 Oppression - “__I clawed my way out of bondage and I won’t ever go back to serving another”
81-85 Race/Class/Community - “Everything I do is for the betterment of my people/community”
86-90 Family - “Family is everything to me. What wouldn’t I do for my family?”
91-95 Love/Friendship - “Everything I do is for him/her!”
96-00 Duty - “Honor compels me to this course of action. There is no other way.”

d12 Villain Flaws

Use these flaws to justify why the villain acts the way they do. Play up these flaws during interactions with the villain and give the PCs a chance to learn these flaws in advance. Resourceful PCs may find a way to use them against the villain.

d12 Flaw
1 Those who oppose me are not worthy of being considered sentient
2 If I want something, I have to do it myself. Everyone else is incompetent
3 I am inflexible in my thinking. It’s my way or nothing.
4 I hear veiled insults and threats everywhere.
5 I am fanatically obsessed with my goals and I don’t care what it takes to achieve them.
6 I must prove myself to my former mentor who betrayed me
7 The gods blessed me with glorious purpose, and nothing shall stand in my way.
8 I am suspicious of everyone and trust no one.
9 I judge others harshly, and myself even more severely.
10 I am haunted by visions of my glorious destiny that only I can perceive.
11 I carry the blood of an ancient and powerful being, making me superior to lesser mortals.
12 I hoard every trinket, magic item, and piece of junk I’ve come across .

d10 Villain Personality, Mannerisms, and Quirks

Use these personality traits and mannerisms to make your villain distinctive. Some of the quirks can add a humorous element to the villain, which some PCs will love to insult.

d10 Personality Mannerism Quirk
1 Manipulative Speaks to imaginary friend Fears they will be slain by a dwarf
2 Deceitful Whispers Acts aloof and mysterious
3 Sinister Prone to predictions of doom Claims to be descended from an important figure
4 Vicious Constantly adjusts clothing Breath that would make a troll flinch
5 Arrogant Speaks in rhymes or riddles Always looking over their shoulder
6 Superstitious Taps fingers anxiously Laughs neurotically
7 Haughty Overly elaborate gestures Smells strongly of cinnamon
8 Easily Angered Squints Thinks out loud
9 Sadistic Always eating or drinking Collects trophies from victims
10 Zealous Overly friendly and outgoing Despises waste

d10 Villain Relationships

Use these relationships to connect the villain to the PCs. This will provide a natural motivation for the PCs to engage with scenarios involving the villain.

d10 Relationship
1 The villain is a former mentor or student of the PC
2 The villain and the PC are childhood friends
3 The villain and the PC are long-standing rivals
4 The villain and the PC served together as soldiers / servants / slaves / prisoners / students / acolytes and were treated harshly
5 The villain and the PC are blood relations (parents, siblings, children, cousins, uncles)
6 The villain once saved the PC from a horrible fate, or vice versa
7 The villain was once responsible for protecting the PC, or vice versa
8 The villain and the PC are former lovers or spouses
9 The villain and the PC are the only survivors of a great tragedy (plague, battle, raid, monster attack, disaster)
10 The villain once committed a grievous misdeed towards the PC, or vice versa

Spicy Twists

You can use these spicy twists to frame or shake up how the threats above are presented. For example, if you roll “1: Villain is actually trying to stop an even worse threat” on the Spicy Twists Table and have rolled “2: Invasion” and “11: Giant” you might decide that the All-Conquering Emperor is trying to unite the disparate kingdoms of the continent in order to face the Elder Titan that will be freed on the next celestial eclipse in ten year’s time. When your players learn this information, they may decide that the emperor’s ends do justify the means they are using, or perhaps they will decide that the Elder Titan must be stopped in some other way.

d6 Spicy Twists

d6 Spicy Twist
1 Villain is actually trying to stop an even worse threat (roll or pick from the next level tier to choose the threat)
2 Villain is an unknowing puppet of another threat (roll or pick from next level tier to determine who)
3 Villain is engaged in a destructive conflict with another villain (roll another threat to determine what)
4 Villain is hiding in plain sight and is protected by “respectable” society
5 Villain is beloved by the local populace and hides their true hideous nature
6 Villain realizes error of their ways and seeks to make amends

Naming Your Villain

Giving your villain an evocative title or nickname can help PCs remember the villain and can also foreshadow much about the villain before the PCs have even met them. For example, “Archmage Jorax the Dark Storm” paints a very different picture than “Lady Confessor Zasha the Snake”, even if the players have never met either of these potential villains.

d20 Villainous Names

d20 Names 1 Names 2
1 Morgana Grima
2 Ulara Drego
3 Varga Krull
4 Iskana Hirok
5 Zoraal Vakesh
6 Ivara Zoraan
7 Hilda Jorax
8 Zasha Krik
9 Rina Morak
10 Margeta Tulko
11 Sarenia Morozo
12 Sorak Zrax
13 Tiramel Krell
14 Ziraak Vidrid
15 Ophelia Egrim
16 Brielle Ulfgar
17 Jirwyn Nattias
18 Nayra Endric
19 Silla Rogar
20 Halisera Cullen

d20 Villain Titles

d20 Nicknames 1 Nicknames 2 Physical Nickname Insulting Nickname
1 The Great The Lionheart The Scarred The Mediocre
2 The Magnanimous The Golden Hawk The Giant The Spendthrift
3 The Wise The Owl The Stammerer The Fool
4 The Conqueror The Iron Fist The Hunched The Blunderer
5 The Bold The Thunder The One-Eyed The Reckless
6 The Just The Silver Scales The Lame The Blind Judge
7 The Merciful The Gentle Hand The Red Beard The Weak
8 The Terrible The Dark Storm The Bald The Coward
9 The Glorious The Radiant The Hawk-Nosed The Gaudy
10 The Cunning The Fox The Squint The Snake
11 The Benevolent The Warm Sun The Tall The Pretender
12 The Fierce The Dragon The Short The Kitten
13 The Pious The Saint The Whistler The Hypocrite
14 The Tyrant The Blood King The Trembling The Puppet
15 The Resilient The Unbroken The Fat The Stubborn
16 The Cruel The Viper The Gaunt The Sadist
17 The Defender The Shield The Mute The Wallflower
18 The Ruthless The Iron Blade The Swift The Bully
19 The Enlightened The Beacon The Clumsy The Dimwit
20 The Invincible The Immortal The Left-Handed The Mortal

Villain Sidekicks

A sidekick is a great way to introduce or foreshadow the villain to your party early in an adventure. Feel free to play up the ridiculousness, pettiness, or general annoyance of the sidekick. Your players will love to hate the sidekick and that will drive engagement with the main villain themselves.

d12 Sidekick
1 Cackling Flameskull that maniacally chants the villain’s central ideology
2 Prideful Pseudodragon that shares visions of the villain’s great deeds
3 Spectral floating eyeball that frequently pops in on the PCs to spy and deride them
4 Shield Guardian butler that projects the villain’s voice through Magic Mouth
5 A lickspittle bard (use Cult Fanatic stats) that spreads elaborate tales on behalf of the villain and mocks the PCs
6 An enslaved dragon shapeshifted into a talking bird, forced to serve the villain
7 A skilled bodyguard (Assassin or Spy), disguised as a sniveling servant that constantly sucks up to the villain
8 A stern and capable assistant (Mage or Priest) that keeps the villain’s plans on track
9 A Knight that angrily defends the villain’s honor against any naysayers
10 A disgraced former hero (Veteran) who failed to defeat the villain and now serves them
11 A sarcastic immortal skeletal jester (use Goblin stats) cursed to serve the villain
12 An illusionary Simulacrum of the villain that monologues at length