Tough Powers (5)¶
Explore a collection of Tough Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Just A Scratch
Reactions
Just A Scratch (1/day). When the berserker is reduced to 20 hit points, it roars in defiance and gains 10 temporary hitpoints. While those temporary hitpoints are active, the berserker has advantage on all attack rolls and saving throws.
Limited Magic Immunity
Reactions
Limited Magic Immunity. When the golem is attacked by a spell, targeted by a spell, or forced to make a saving throw by a second level spell or lower then the golem can force the spell attack to miss or can choose to succeed on the saving throw.
Magic Resistance
Traits
Magic Resistance. The golem has advantage on saves against spells and other magical effects.
Regeneration
Traits
Regeneration. The berserker regains 5 hp at the start of its turn. If the berserker takes fire damage, this trait doesn't function at the start of the berserker's next turn. The berserker only dies if it starts its turn with 0 hp and doesn't regenerate.
Stoneskin
Reactions
Stoneskin (Recharge 5-6). The golem instantly hardens its exterior in response to being hit by an attack. The golem gains resistance to non-psychic damage until the end of its next turn.