Soldier Powers (9)

Explore a collection of Soldier Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

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Action Surge

Bonus Actions

Action Surge (1/day). The warrior takes another action this round. If it has any recharge abilities, it may roll to refresh these abilities.


Break Magic

Actions

Break Magic (1/day). The warrior ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point it can see within 30 feet.


Coordinated Strike

Reactions

Coordinated Strike. Whenever an ally within 5 feet misses an attack and the warrior is within 5 feet of the target, the warrior can use their reaction to make an attack against the target. This ability can only trigger once per round for each such group of allies with this trait.


Disciplined

Reactions

Disciplined. If the warrior misses an attack or fails a saving throw while another friendly creature is within 10 feet, it may use its reaction to re-roll the attack or saving throw.


Lunge

Bonus Actions

Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.


Mighty Leap

Actions

Mighty Leap (Recharge 5-6). The warrior can use its action to jump up to half its speed horizontally and up to half its speed vertically without provoking opportunity attacks, and can land in a space containing one or more creatures. Each creature in its space when the warrior lands makes a DC 14 Dexterity saving throw, taking 14 (4d6) bludgeoning damage and being knocked Prone on a failure. On a success, the creature takes half damage and is pushed 5 feet to a space of its choice.


Pack Tactics

Traits

Pack Tactics. The warrior has advantage on attack rolls against a target if at least one of the warrior's allies is within 5 feet and isn't incapacitated.


Phalanx

Traits

Phalanx. The warrior gains a +1 bonus to its AC and d20 tests whenever another ally with this trait is within 5 feet.


Precise Strike

Reactions

Precise Strike (1/day). When the warrior misses with an attack, it may turn that miss into a hit.