Warrior

We're still working on the lore for this creature, but the stats are ready to go!

Warrior

Warrior Statblocks

Line Infantry

Line Infantry

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 13 (Chain Shirt) Initiative +0 (10)

HP 9 (2d8)

Speed 30 ft.

Mod Save
Str 12 +1 +1
Dex 10 +0 +0
Con 10 +0 +0
Mod Save
Int 8 -1 -1
Wis 11 +0 +0
Cha 8 -1 -1

Skills Athletics +3

Senses Passive Perception 10

Languages Common

CR 1/8 (25 XP; PB +2)

Actions

Polearm. Melee Weapon Attack: +3 to hit, reach 10ft., one target. Hit 6 (1d10 + 1) slashing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320ft., one target. Hit 4 (1d6 + 1) piercing damage.

Bonus Actions

Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.

Reactions

Interception. If a friendly creature within 15 ft becomes the target of an attack, the warrior can move up to 15 ft and intercept the attack. The attack targets the warrior instead of the original target.

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Line Infantry Veteran

Line Infantry Veteran

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 19 (Splint Armor, Shield) Initiative +3 (13)

HP 65 (10d8 + 20)

Speed 30 ft.

Mod Save
Str 18 +4 +6
Dex 12 +1 +1
Con 14 +2 +2
Mod Save
Int 8 -1 -1
Wis 13 +1 +1
Cha 8 -1 -1

Skills Athletics +6, Perception +3

Senses Passive Perception 13

Languages Common

CR 3 (700 XP; PB +2)

Traits

Phalanx. The warrior gains a +1 bonus to its AC and d20 tests whenever another ally with this trait is within 5 feet.

Actions

Multiattack. The warrior makes two Polearm or Crossbow attacks. It may replace one attack with a use of its Break Magic.

Polearm. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit 9 (1d10 + 4) slashing damage.

Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400ft., one target. Hit 9 (1d10 + 4) piercing damage.

Break Magic (1/day). The warrior ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point it can see within 30 feet.

Bonus Actions

Shield Slam. The warrior shoves a creature within 5 feet. It must make a DC 14 Strength save or be pushed up to 5 feet and fall Prone.

Summon your own Line Infantry Veteran

Shock Infantry

Shock Infantry

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 13 (Chain Shirt) Initiative +0 (10)

HP 9 (2d8)

Speed 30 ft.

Mod Save
Str 12 +1 +1
Dex 10 +0 +0
Con 10 +0 +0
Mod Save
Int 8 -1 -1
Wis 11 +0 +0
Cha 8 -1 -1

Skills Athletics +3

Senses Passive Perception 10

Languages Common

CR 1/8 (25 XP; PB +2)

Actions

Maul. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 7 (1d12 + 1) bludgeoning damage. If the attack hits and there is another hostile target within 5 ft then that target also takes 1 bludgeoning damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320ft., one target. Hit 4 (1d6 + 1) piercing damage.

Bonus Actions

Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.

Summon your own Shock Infantry

Shock Infantry Veteran

Shock Infantry Veteran

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 17 (Splint Armor) Initiative +3 (13)

HP 65 (10d8 + 20)

Speed 30 ft.

Mod Save
Str 18 +4 +6
Dex 12 +1 +1
Con 14 +2 +2
Mod Save
Int 8 -1 -1
Wis 13 +1 +1
Cha 8 -1 -1

Skills Athletics +6, Perception +3

Senses Passive Perception 13

Languages Common

CR 3 (700 XP; PB +2)

Traits

Pack Tactics. The warrior has advantage on attack rolls against a target if at least one of the warrior's allies is within 5 feet and isn't incapacitated.

Actions

Multiattack. The warrior makes two Greataxe or Crossbow attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) slashing damage. On a hit, the target is pushed up to 10 feet horizontally.

Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400ft., one target. Hit 9 (1d10 + 4) piercing damage.

Bonus Actions

Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.

Summon your own Shock Infantry Veteran

Warrior Commander

Warrior Commander

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 18 (Plate Armor) Initiative +8 (18)

HP 150 (20d8 + 60)

Speed 30 ft.

Mod Save
Str 20 +5 +9
Dex 18 +4 +8
Con 16 +3 +7
Mod Save
Int 14 +2 +2
Wis 17 +3 +7
Cha 14 +2 +2

Skills Athletics +9, Insight +7, Perception +7, Persuasion +6

Senses Passive Perception 17

Languages Common

CR 10 (5,900 XP; PB +4)

Actions

Multiattack. The warrior makes four Greatsword or Crossbow attacks. It may replace one attack with a use of its Break Magic or Command the Attack.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 15 (3d6 + 5) slashing damage. If the attack hits and there is another hostile target within 5 ft then that target also takes 5 slashing damage.

Crossbow. Ranged Weapon Attack: +9 to hit, range 100/400ft., one target. Hit 16 (2d10 + 5) piercing damage.

Break Magic (1/day). The warrior ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point it can see within 30 feet.

Command the Attack (Recharge 5-6). The warrior issues a command to all allied creatures within 30 feet. Creatures who can see or hear the warrior can use their reaction to make a single weapon attack with advantage.

Bonus Actions

Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.

Summon your own Warrior Commander

Legendary Warrior

Legendary Warrior

Summoned with Foe Foundry

Medium Humanoid (Human, Warrior)

AC 19 (Plate Armor +1) Initiative +14 (24)

HP 247 (26d8 + 130)

Speed 30 ft.

Mod Save
Str 22 +6 +11
Dex 19 +4 +9
Con 20 +5 +10
Mod Save
Int 14 +2 +2
Wis 18 +4 +9
Cha 14 +2 +2

Skills Athletics +11, Insight +9, Perception +9, Persuasion +7

Senses Passive Perception 19

Languages Common

CR 14 (11,500 XP; PB +5)

Traits

Legendary Prowess (3/day). The warrior can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.

Actions

Multiattack. The warrior makes three Greatsword or Crossbow attacks. It may replace two attacks with a use of its Command the Attack or Overpowering Strike.

Greatsword. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 16 (3d6 + 6) slashing damage.

Crossbow. Ranged Weapon Attack: +11 to hit, range 100/400ft., one target. Hit 22 (3d10 + 6) piercing damage.

Command the Attack (Recharge 5-6). The warrior issues a command to all allied creatures within 30 feet. Creatures who can see or hear the warrior can use their reaction to make a single weapon attack with advantage.

Overpowering Strike (Recharge 5-6). The warrior makes an overpowering strike against a creature within 5 feet. The target must make a DC 19 Strength saving throw. On a failure, it takes 32 (5d12) slashing damage and is knocked Prone. On a success, it instead takes half damage.

Bonus Actions

Action Surge (1/day). The warrior takes another action this round. If it has any recharge abilities, it may roll to refresh these abilities.

Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.

Reactions

Disciplined. If the warrior misses an attack or fails a saving throw while another friendly creature is within 10 feet, it may use its reaction to re-roll the attack or saving throw.

Legendary Actions (3)

Attack. The warrior makes a Greatsword or Crossbow attack.

Move. The warrior moves up to its speed.

Recharge. The warrior uses or attempts to recharge one of its Recharge abilities. It can't take this action again until the start of its next turn.

Summon your own Legendary Warrior