Warrior¶
We're still working on the lore for this creature, but the stats are ready to go!
Warrior Statblocks¶
Line Infantry¶
Line Infantry
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 13 (Chain Shirt) Initiative +0 (10)
HP 9 (2d8)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 12 | +1 | +1 |
Dex | 10 | +0 | +0 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 8 | -1 | -1 |
Wis | 11 | +0 | +0 |
Cha | 8 | -1 | -1 |
Skills Athletics +3
Senses Passive Perception 10
Languages Common
CR 1/8 (25 XP; PB +2)
Actions
Polearm. Melee Weapon Attack: +3 to hit, reach 10ft., one target. Hit 6 (1d10 + 1) slashing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320ft., one target. Hit 4 (1d6 + 1) piercing damage.
Bonus Actions
Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.
Reactions
Interception. If a friendly creature within 15 ft becomes the target of an attack, the warrior can move up to 15 ft and intercept the attack. The attack targets the warrior instead of the original target.
Line Infantry Veteran¶
Line Infantry Veteran
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 19 (Splint Armor, Shield) Initiative +3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +6 |
Dex | 12 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 8 | -1 | -1 |
Wis | 13 | +1 | +1 |
Cha | 8 | -1 | -1 |
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common
CR 3 (700 XP; PB +2)
Traits
Phalanx. The warrior gains a +1 bonus to its AC and d20 tests whenever another ally with this trait is within 5 feet.
Actions
Multiattack. The warrior makes two Polearm or Crossbow attacks. It may replace one attack with a use of its Break Magic.
Polearm. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit 9 (1d10 + 4) slashing damage.
Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400ft., one target. Hit 9 (1d10 + 4) piercing damage.
Break Magic (1/day). The warrior ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point it can see within 30 feet.
Bonus Actions
Shield Slam. The warrior shoves a creature within 5 feet. It must make a DC 14 Strength save or be pushed up to 5 feet and fall Prone.
Shock Infantry¶
Shock Infantry
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 13 (Chain Shirt) Initiative +0 (10)
HP 9 (2d8)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 12 | +1 | +1 |
Dex | 10 | +0 | +0 |
Con | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
Int | 8 | -1 | -1 |
Wis | 11 | +0 | +0 |
Cha | 8 | -1 | -1 |
Skills Athletics +3
Senses Passive Perception 10
Languages Common
CR 1/8 (25 XP; PB +2)
Actions
Maul. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 7 (1d12 + 1) bludgeoning damage. If the attack hits and there is another hostile target within 5 ft then that target also takes 1 bludgeoning damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320ft., one target. Hit 4 (1d6 + 1) piercing damage.
Bonus Actions
Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.
Shock Infantry Veteran¶
Shock Infantry Veteran
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 17 (Splint Armor) Initiative +3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +6 |
Dex | 12 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 8 | -1 | -1 |
Wis | 13 | +1 | +1 |
Cha | 8 | -1 | -1 |
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common
CR 3 (700 XP; PB +2)
Traits
Pack Tactics. The warrior has advantage on attack rolls against a target if at least one of the warrior's allies is within 5 feet and isn't incapacitated.
Actions
Multiattack. The warrior makes two Greataxe or Crossbow attacks.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) slashing damage. On a hit, the target is pushed up to 10 feet horizontally.
Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400ft., one target. Hit 9 (1d10 + 4) piercing damage.
Bonus Actions
Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.
Warrior Commander¶
Warrior Commander
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 18 (Plate Armor) Initiative +8 (18)
HP 150 (20d8 + 60)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 20 | +5 | +9 |
Dex | 18 | +4 | +8 |
Con | 16 | +3 | +7 |
Mod | Save | ||
---|---|---|---|
Int | 14 | +2 | +2 |
Wis | 17 | +3 | +7 |
Cha | 14 | +2 | +2 |
Skills Athletics +9, Insight +7, Perception +7, Persuasion +6
Senses Passive Perception 17
Languages Common
CR 10 (5,900 XP; PB +4)
Actions
Multiattack. The warrior makes four Greatsword or Crossbow attacks. It may replace one attack with a use of its Break Magic or Command the Attack.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 15 (3d6 + 5) slashing damage. If the attack hits and there is another hostile target within 5 ft then that target also takes 5 slashing damage.
Crossbow. Ranged Weapon Attack: +9 to hit, range 100/400ft., one target. Hit 16 (2d10 + 5) piercing damage.
Break Magic (1/day). The warrior ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point it can see within 30 feet.
Command the Attack (Recharge 5-6). The warrior issues a command to all allied creatures within 30 feet. Creatures who can see or hear the warrior can use their reaction to make a single weapon attack with advantage.
Bonus Actions
Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.
Legendary Warrior¶
Legendary Warrior
Summoned with Foe FoundryMedium Humanoid (Human, Warrior)
AC 19 (Plate Armor +1) Initiative +14 (24)
HP 247 (26d8 + 130)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 22 | +6 | +11 |
Dex | 19 | +4 | +9 |
Con | 20 | +5 | +10 |
Mod | Save | ||
---|---|---|---|
Int | 14 | +2 | +2 |
Wis | 18 | +4 | +9 |
Cha | 14 | +2 | +2 |
Skills Athletics +11, Insight +9, Perception +9, Persuasion +7
Senses Passive Perception 19
Languages Common
CR 14 (11,500 XP; PB +5)
Traits
Legendary Prowess (3/day). The warrior can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.
Actions
Multiattack. The warrior makes three Greatsword or Crossbow attacks. It may replace two attacks with a use of its Command the Attack or Overpowering Strike.
Greatsword. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 16 (3d6 + 6) slashing damage.
Crossbow. Ranged Weapon Attack: +11 to hit, range 100/400ft., one target. Hit 22 (3d10 + 6) piercing damage.
Command the Attack (Recharge 5-6). The warrior issues a command to all allied creatures within 30 feet. Creatures who can see or hear the warrior can use their reaction to make a single weapon attack with advantage.
Overpowering Strike (Recharge 5-6). The warrior makes an overpowering strike against a creature within 5 feet. The target must make a DC 19 Strength saving throw. On a failure, it takes 32 (5d12) slashing damage and is knocked Prone. On a success, it instead takes half damage.
Bonus Actions
Action Surge (1/day). The warrior takes another action this round. If it has any recharge abilities, it may roll to refresh these abilities.
Lunge (1/day). The warrior uses Dash and can make its next attack with advantage and an additional 5 feet of reach.
Reactions
Disciplined. If the warrior misses an attack or fails a saving throw while another friendly creature is within 10 feet, it may use its reaction to re-roll the attack or saving throw.
Legendary Actions (3)
Attack. The warrior makes a Greatsword or Crossbow attack.
Move. The warrior moves up to its speed.
Recharge. The warrior uses or attempts to recharge one of its Recharge abilities. It can't take this action again until the start of its next turn.