What Is an Emanation in 5E?

If you’ve stumbled across powers or abilities that create a "10 foot emanation" or a "30 foot emanation" you might wonder: what exactly does that mean? How is it different from a cone, burst, or aura?

An emanation is an area of effect that radiates outward from the creature (typically the caster or monster) in all directions, forming a perfect circle. It's often used for magical auras, divine pulses, or environmental effects like shrieks or miasmas.

A 10 foot emanation in D&D 5E

It’s essentially a circular aura that sweeps out from the creature. It's useful for waves of cold, pulses of necrotic energy, or divine light.

What It Used to Be Called
In the original 2014 edition of 5E, these effects were often described in long-form:
“Each creature within 10 feet of you...” or
“An aura extends 30 feet in every direction centered on you...”

Starting in 2024-era rules (and Foe Foundry), the keyword emanation is used instead. It's just a shorthand to make rules clearer and faster to parse.

Common Emanation Sizes

Radius Area Size Use Case
10 ft 5x5 Close-range pulses (roars, shocks)
15 ft 7x7 Medium auras (Spirit Guardians, fear fields)
30 ft 13x13 Battlefield control (boss auras, divine storms)
60 ft 25x25 Legendary-scale auras, domain-wide effects

DM Tips: Make Emanations Matter

Emanations shine when they change how players move. Use them for:

  • Lingering auras: A Wight's aura of despair or a solar’s divine halo
  • Triggered pulses: A Banshee’s scream or psychic nova

Here are two emanation examples - Raging Flames and Draconic Standard

Raging Flames

Actions

Raging Flames (Recharge 5-6). The wizard creates a Medium Raging Flames Token (AC/DC 12, 3 Charges) in an unoccupied space within 30 feet. Each creature that starts its turn within a 30 foot emanation of the Raging Flames takes 11 (2d10) fire damage.

Draconic Standard

Actions

Aspirant's Breath (When Draconic Standard Charged). The kobold breathes draconic force in a 15 ft cone. Each creature in the area must make a DC 13 Dexterity save. On a failure, the creature takes 16 (3d10) force damage or half as much on a success.

Bonus Actions

Draconic Standard (1/day). The kobold reverently places its Draconic Standard Token (AC/DC 10, 1 Charges) in an unoccupied space within 5ft. Whenever another Kobold dies within a 60ft emanation of the standard, its draconic zeal is absorbed by the standard, which gains 1 charge. Whenever the standard has at least 5 charges, it grants all Kobolds within a 60 foot emanation the ability to use the Aspirant's Breath as an Action at the cost of expending a charge.