Sneaky Powers (5)

Explore a collection of Sneaky Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

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Cheap Shot

Bonus Actions

Cheap Shot. The spy attempts to strike a creature within 5 ft with a cheap shot. The target must make a DC 12 Strength or Dexterity save (target's choice). On a failure, the target's speed is reduced to zero until the end of its next turn. A creature that is Prone makes this save at disadvantage.


Deadeye Shot

Bonus Actions

Deadeye Shot (3/day). The spy gains advantage on the next attack it makes until end of turn.


False Appearance

Traits

False Appearance. As long as the spy remains motionless it is indistinguishable from its surrounding terrain.


Sneaky Strike

Bonus Actions

Sneaky Strike. The spy deals an additional 3 (1d6) damage immediately after hitting a target if the attack was made with advantage.


Vanish

Bonus Actions

Vanish. The spy can hide as a bonus action even if only lightly obscured.