Skirmisher Powers (5)¶
Explore a collection of Skirmisher Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Cunning Action - Skirmisher
Bonus Actions
Cunning Action. The spy uses Dash, Disengage, or Hide.
Nimble Escape - Skirmisher
Bonus Actions
Nimble Escape. The goblin uses Disengage or Hide.
Harassing Retreat
Reactions
Harassing Retreat (1/day). When a hostile creature ends movement within 10 feet of the goblin, it may move up to half its movement. As part of this reaction, it may make an attack against the triggering creature.
Skirmish
Actions
Skirmisher Nets (1/day). The goblin throws a net in a 10 ft. cube at a point it can see within 30 ft. Each creature within the cube must succeed on a DC 11 Strength save or be Grappled (escape DC 11) and Restrained while grappled in this way.
Speedy
Traits
Speedy. The goblin's movement increases by 10ft and it gains proficiency in Acrobatics and Dexterity saves.