Bugbear¶
We're still working on the lore for this creature, but the stats are ready to go!
Bugbear Statblocks¶
Bugbear¶
Bugbear
Summoned with Foe FoundryMedium Humanoid (Fey*, Goblinoid, Bugbear)
AC 14 (Hide Armor) Initiative +2 (12)
HP 32 (5d8 + 10)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 15 | +2 | +2 |
Dex | 14 | +2 | +2 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 7 | -2 | -2 |
Wis | 12 | +1 | +1 |
Cha | 8 | -1 | -1 |
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
CR 1 (200 XP; PB +2)
Traits
Freakishly Skinny. The bugbear can move, hide, and squeeze as though it were a Small creature.
Actions
Multiattack. The bugbear makes two Skull Smash attacks. It may replace one attack with a use of its Stealthy Sneak.
Skull Smash. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit 5 (1d6 + 2) bludgeoning damage.
Stealthy Sneak. The bugbear moves up to half its speed without provoking opportunity attacks. It can then attempt to Hide.
Surprise Snatch. The bugbear attempts to drag away a creature that is unaware of it within 10 feet. The target must make a DC 12 Strength saving throw. On a failure, the target takes 4 (1d8) bludgeoning damage and is Grappled. The bugbear can then drag the target up to half its speed. Additionally, other creatures that were unaware of the bugbear remain unaware of it.
Bugbear Brute¶
Bugbear Brute
Summoned with Foe FoundryMedium Humanoid (Fey*, Goblinoid, Bugbear)
AC 14 (Hide Armor) Initiative +6 (16)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +4 |
Dex | 15 | +2 | +2 |
Con | 14 | +2 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 8 | -1 | -1 |
Wis | 12 | +1 | +3 |
Cha | 9 | -1 | -1 |
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
CR 3 (700 XP; PB +2)
Traits
Deadly Ambusher. On the first turn of combat, the bugbear has advantage on any attack rolls against targets with lower initiative than it, and it scores a critical hit on a score of 19 or 20.
Freakishly Skinny. The bugbear can move, hide, and squeeze as though it were a Small creature.
Actions
Multiattack. The bugbear makes two Skull Smash attacks.
Skull Smash. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit 11 (2d6 + 4) bludgeoning damage. On a hit, the target must make a DC 14 Strength saving throw or be Grappled (escape DC 14).
Surprise Snatch. The bugbear attempts to drag away a creature that is unaware of it within 10 feet. The target must make a DC 14 Strength saving throw. On a failure, the target takes 10 (4d4) bludgeoning damage and is Grappled. The bugbear can then drag the target up to half its speed. Additionally, other creatures that were unaware of the bugbear remain unaware of it.
Bugbear Shadowstalker¶
Bugbear Shadowstalker
Summoned with Foe FoundryMedium Humanoid (Fey*, Goblinoid, Bugbear)
AC 14 (Hide Armor) Initiative +7 (17)
HP 91 (14d8 + 28)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 19 | +4 | +4 |
Dex | 16 | +3 | +3 |
Con | 14 | +2 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 9 | -1 | -1 |
Wis | 14 | +2 | +4 |
Cha | 10 | +0 | +0 |
Skills Stealth +7
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
CR 5 (1,800 XP; PB +2)
Traits
Deadly Ambusher. On the first turn of combat, the bugbear has advantage on any attack rolls against targets with lower initiative than it, and it scores a critical hit on a score of 19 or 20.
Freakishly Skinny. The bugbear can move, hide, and squeeze as though it were a Small creature.
Actions
Multiattack. The bugbear makes three Skull Smash attacks. It may replace one attack with a use of its Strangle.
Skull Smash. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit 11 (2d6 + 4) bludgeoning damage.
Strangle. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 9 (2d4 + 4) bludgeoning damage. On a hit, the target is Grappled (escape DC 12) and is pulled 5 feet toward the bugbear. Until this grapple ends, the bugbear automatically hits with its Strangle attack and the target can't breathe. If the target attempts to cast a spell with a verbal component, it must succeed on a DC 12 Constitution saving throw or the spell fails.
Bonus Actions
Shadow Walk. The bugbear teleports from one source of shadows to another that it can see within 60 feet.
Reactions
Harassing Retreat (Recharge 5-6). When a hostile creature ends movement within 5 feet of the bugbear, it may move up to half its movement. As part of this reaction, it may make an attack against the triggering creature.