Balor

We're still working on the lore for this creature, but the stats are ready to go!

Balor

Balor Statblocks

Balor

Balor

Summoned with Foe Foundry

Huge Fiend (Demon, Balor)

AC 16 (Unholy Armor) Initiative +15 (25)

HP 287 (25d12 + 125)

Speed 40 ft., fly 80 ft.

Mod Save
Str 23 +6 +6
Dex 17 +3 +3
Con 20 +5 +11
Mod Save
Int 20 +5 +5
Wis 18 +4 +10
Cha 22 +6 +6

Skills Perception +10

Resistances Cold, Lightning

Immunities Fire, Poison; Frightened, Poisoned

Senses Truesight 120 ft., Passive Perception 20

Languages Abyssal; telepathy 120 ft.

CR 19 (22,000 XP; PB +6)

Traits

Magic Resistance. The balor has advantage on saves against spells and other magical effects.

Rune Drinker. Whenever the balor takes damage from a magic weapon, until the start of the balor's next turn, attacks made with that weapon have disadvantage, and the balor gains a +4 bonus to its AC.

Actions

Multiattack. The balor makes three Lightning Blade attacks. It may replace two attacks with a use of its Flame Whip.

Lightning Blade. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit 41 (10d6 + 6) lightning damage. On a hit, the target is Grappled (escape DC 20).

Flame Whip. The balor wraps a fiery whip around a creature within 30 feet. It must make a DC 20 Dexterity save. On a failure, it takes 52 (15d6) fire damage and is pulled up to 30 feet closer to the balor and is knocked Prone. On a success, it takes half damage instead.

Bonus Actions

Fiendish Teleportation. The balor teleports itself or a friendly creature within 10 feet to an unoccupied space it can see within 60 feet.

Reactions

Winged Charge (1/day). The balor can use its reaction to fly up to its speed towards a creature that hits it with a ranged attack. If within range, it can then make a melee attack against the attacker.

Summon your own Balor

Balor Dreadlord

Balor Dreadlord

Summoned with Foe Foundry

Huge Fiend (Demon, Balor)

AC 19 (Unholy Armor) Initiative +17 (27)

HP 487 (39d12 + 234)

Speed 40 ft., fly 80 ft.

Mod Save
Str 23 +6 +13
Dex 17 +3 +3
Con 22 +6 +13
Mod Save
Int 20 +5 +5
Wis 18 +4 +11
Cha 22 +6 +6

Skills Perception +11

Resistances Cold, Lightning

Immunities Fire, Poison; Frightened, Poisoned

Senses Truesight 120 ft., Passive Perception 21

Languages Abyssal; telepathy 120 ft.

CR 23 (50,000 XP; PB +7)

Traits

Magic Resistance. The balor has advantage on saves against spells and other magical effects.

Rune Drinker. Whenever the balor takes damage from a magic weapon, until the start of the balor's next turn, attacks made with that weapon have disadvantage, and the balor gains a +4 bonus to its AC.

Legendary Prowess (3/day). The balor can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 25 force damage.

Actions

Multiattack. The balor makes three Lightning Blade attacks. It may replace two attacks with a use of its Flame Whip or Scatter.

Lightning Blade. Melee Weapon Attack: +13 to hit, reach 5ft., one target. Hit 34 (8d6 + 6) lightning damage.

Flame Whip. The balor wraps a fiery whip around a creature within 30 feet. It must make a DC 21 Dexterity save. On a failure, it takes 56 (16d6) fire damage and is pulled up to 30 feet closer to the balor and is knocked Prone. On a success, it takes half damage instead.

Scatter (Recharge 5-6). The balor forces up to 8 creatures it can see within 60 feet to make a DC 21 Charisma save. On a failure, the target is teleported to an unoccupied space within 240 feet that the balor can see. The space must be on the ground or on a floor.

Bonus Actions

Fiendish Teleportation. The balor teleports itself or a friendly creature within 10 feet to an unoccupied space it can see within 60 feet.

Reactions

Winged Charge (1/day). The balor can use its reaction to fly up to its speed towards a creature that hits it with a ranged attack. If within range, it can then make a melee attack against the attacker.

Legendary Actions (3)

Charge. The balor moves up to half its speed and makes an Lightning Blade attack.

Replenish. The balor gains 15 temporary hitpoints. It can't take this action again until the start of its next turn.

Scatter. The balor uses or attempts to recharge its Scatter ability. It can't take this action again until the start of its next turn.

Summon your own Balor Dreadlord