Animated Armor

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Animated Armor

Animated Armor Statblocks

Animated Armor

Animated Armor

Summoned with Foe Foundry

Medium Construct (Animated Armor)

AC 18 (Plate Armor) Initiative +0 (10)

HP 30 (4d8 + 12)

Speed 30 ft., fly 30 ft.(hover)

Mod Save
Str 15 +2 +2
Dex 11 +0 +0
Con 16 +3 +3
Mod Save
Int 1 -5 -5
Wis 3 -4 -4
Cha 1 -5 -5

Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned

Senses Blindsight 60 ft., Passive Perception 6

Languages Understands Common but can't speak

CR 1 (200 XP; PB +2)

Traits

Immutable Form. The animated armor is immune to any spell or effect that would alter its form.

Actions

Multiattack. The animated armor makes two Plated Gauntlet attacks.

Plated Gauntlet. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) bludgeoning damage. On a hit, the target must make a DC 12 Strength saving throw or be knocked Prone

Reactions

Arrow Ward. After being hit by a ranged attack, the animated armor gains +5 AC against ranged attacks until the beginning of its next turn.

This monster has 16 unique powers and 50 possible variations. Generate your own.
Summon your own Animated Armor

Animated Runeplate

Animated Runeplate

Summoned with Foe Foundry

Medium Construct (Animated Armor)

AC 20 (Plate Armor, Shield) Initiative +1 (11)

HP 67 (9d8 + 27)

Speed 30 ft., fly 30 ft.(hover)

Mod Save
Str 18 +4 +4
Dex 12 +1 +1
Con 16 +3 +3
Mod Save
Int 10 +0 +0
Wis 9 -1 -1
Cha 10 +0 +0

Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned

Senses Blindsight 60 ft., Passive Perception 9

Languages Understands Common but can't speak

CR 4 (1,100 XP; PB +2)

Traits

Immutable Form. The animated armor is immune to any spell or effect that would alter its form.

Actions

Multiattack. The animated armor makes two Runic Blade attacks.

Runic Blade. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) slashing damage and 4 (1d8) force damage.

Toss. The animated armor attempts to toss a medium or smaller creature within 5 feet. The creature must make a DC 14 Strength saving throw. On a failure, it takes 21 (6d6) bludgeoning damage and is thrown up to 10 feet and falls Prone. If the thrown creature collides with another creature, then that other creature must make a DC 14 Dexterity saving throw. On a failure, the other creature takes half the damage.

Reactions

Explosive Core. When the animated armor is destroyed, it explodes with fiery energy. Each creature within 10 feet must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failure or half on a success.

Spell Reflection. If the animated armor succeeds on a saving throw against a spell or if a spell attack misses it, then the animated armor can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell or attack targets the chosen creature instead.

This monster has 18 unique powers and 100 possible variations. Generate your own.
Summon your own Animated Runeplate