Animated Armor
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Animated Armor Statblocks
Animated Armor
Animated Armor
Summoned with Foe FoundryMedium Construct (Animated Armor)
AC 18 (Plate Armor) Initiative +0 (10)
HP 30 (4d8 + 12)
Speed 30 ft., fly 30 ft.(hover)
| Mod | Save | ||
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 11 | +0 | +0 |
| Con | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| Int | 1 | -5 | -5 |
| Wis | 3 | -4 | -4 |
| Cha | 1 | -5 | -5 |
Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Blindsight 60 ft., Passive Perception 6
Languages Understands Common but can't speak
CR 1 (200 XP; PB +2)
Traits
Immutable Form. The animated armor is immune to any spell or effect that would alter its form.
Actions
Multiattack. The animated armor makes two Plated Gauntlet attacks.
Plated Gauntlet. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) bludgeoning damage. On a hit, the target is pushed up to 10 feet horizontally.
Reactions
Arrow Ward. After being hit by a ranged attack, the animated armor gains +5 AC against ranged attacks until the beginning of its next turn.
Animated Runeplate
Animated Runeplate
Summoned with Foe FoundryMedium Construct (Animated Armor)
AC 20 (Plate Armor, Shield) Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft., fly 30 ft.(hover)
| Mod | Save | ||
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 12 | +1 | +1 |
| Con | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| Int | 10 | +0 | +0 |
| Wis | 10 | +0 | +0 |
| Cha | 10 | +0 | +0 |
Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Blindsight 60 ft., Passive Perception 10
Languages Understands Common but can't speak
CR 4 (1,100 XP; PB +2)
Traits
Immutable Form. The animated armor is immune to any spell or effect that would alter its form.
Actions
Multiattack. The animated armor makes two Runic Blade attacks.
Runic Blade. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) slashing damage and 4 (1d8) force damage. On a hit, the target is pushed up to 10 feet horizontally.
Reactions
Arcane Hunt. Whenever a creature within 120 feet casts a spell, the animated armor howls with hunger and moves up to its speed towards the caster. It gains advantage on attacks against the caster until the end of its next turn.
Explosive Core. When the animated armor is destroyed, it explodes with fiery energy. Each creature within 10 feet must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failure or half on a success.