Animated Armor

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Animated Armor

Animated Armor Statblocks

Animated Armor

Animated Armor

Summoned with Foe Foundry

Medium Construct (Animated Armor)

AC 18 (Plate Armor) Initiative +0 (10)

HP 30 (4d8 + 12)

Speed 30 ft., fly 30 ft.(hover)

Mod Save
Str 15 +2 +2
Dex 11 +0 +0
Con 16 +3 +3
Mod Save
Int 1 -5 -5
Wis 3 -4 -4
Cha 1 -5 -5

Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned

Senses Blindsight 60 ft., Passive Perception 6

Languages Understands Common but can't speak

CR 1 (200 XP; PB +2)

Traits

Immutable Form. The animated armor is immune to any spell or effect that would alter its form.

Actions

Multiattack. The animated armor makes two Plated Gauntlet attacks.

Plated Gauntlet. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) bludgeoning damage. On a hit, the target must make a DC 12 Strength saving throw or be Grappled (escape DC 12).

Reactions

Protective Plating. When the animated armor is hit by an attack, it gains resistance to all damage until the beginning of its next turn. Then, the animated armor must make a DC 12 Constitution saving throw. On a failure, the protective plating is destroyed and this reaction no longer functions. If the animated armor is hit by a critical hit, the protective plating is also destroyed.

Summon your own Animated Armor

Animated Runeplate

Animated Runeplate

Summoned with Foe Foundry

Medium Construct (Animated Armor)

AC 20 (Plate Armor, Shield) Initiative +1 (11)

HP 67 (9d8 + 27)

Speed 30 ft., fly 30 ft.(hover)

Mod Save
Str 18 +4 +4
Dex 12 +1 +1
Con 16 +3 +3
Mod Save
Int 10 +0 +0
Wis 9 -1 -1
Cha 10 +0 +0

Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned

Senses Blindsight 60 ft., Passive Perception 9

Languages Understands Common but can't speak

CR 4 (1,100 XP; PB +2)

Traits

Immutable Form. The animated armor is immune to any spell or effect that would alter its form.

Actions

Multiattack. The animated armor makes two Runic Blade attacks.

Runic Blade. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) slashing damage and 4 (1d8) force damage.

Toss. The animated armor attempts to toss a medium or smaller creature within 5 feet. The creature must make a DC 14 Strength saving throw. On a failure, it takes 21 (6d6) bludgeoning damage and is thrown up to 10 feet and falls Prone. If the thrown creature collides with another creature, then that other creature must make a DC 14 Dexterity saving throw. On a failure, the other creature takes half the damage.

Reactions

Arcane Hunt. Whenever a creature within 120 feet casts a spell, the animated armor howls with hunger and moves up to its speed towards the caster. It gains advantage on attacks against the caster until the end of its next turn.

Explosive Core. When the animated armor is destroyed, it explodes with fiery energy. Each creature within 10 feet must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failure or half on a success.

Summon your own Animated Runeplate