Animated Armor
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Animated Armor Statblocks
Animated Armor
Animated Armor
Summoned with Foe FoundryMedium Construct (Animated Armor)
AC 18 (Plate Armor) Initiative +0 (10)
HP 30 (4d8 + 12)
Speed 30 ft., fly 30 ft.(hover)
| Mod | Save | ||
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 11 | +0 | +0 |
| Con | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| Int | 1 | -5 | -5 |
| Wis | 3 | -4 | -4 |
| Cha | 1 | -5 | -5 |
Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Blindsight 60 ft., Passive Perception 6
Languages Understands Common but can't speak
CR 1 (200 XP; PB +2)
Traits
Immutable Form. The animated armor is immune to any spell or effect that would alter its form.
Actions
Multiattack. The animated armor makes two Plated Gauntlet attacks.
Plated Gauntlet. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) bludgeoning damage. On a hit, the target must make a DC 12 Strength saving throw or be knocked Prone
Reactions
Arrow Ward. After being hit by a ranged attack, the animated armor gains +5 AC against ranged attacks until the beginning of its next turn.
Animated Runeplate
Animated Runeplate
Summoned with Foe FoundryMedium Construct (Animated Armor)
AC 20 (Plate Armor, Shield) Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft., fly 30 ft.(hover)
| Mod | Save | ||
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 12 | +1 | +1 |
| Con | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| Int | 10 | +0 | +0 |
| Wis | 9 | -1 | -1 |
| Cha | 10 | +0 | +0 |
Immunities Poison, Psychic; Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Blindsight 60 ft., Passive Perception 9
Languages Understands Common but can't speak
CR 4 (1,100 XP; PB +2)
Traits
Immutable Form. The animated armor is immune to any spell or effect that would alter its form.
Actions
Multiattack. The animated armor makes two Runic Blade attacks.
Runic Blade. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) slashing damage and 4 (1d8) force damage.
Toss. The animated armor attempts to toss a medium or smaller creature within 5 feet. The creature must make a DC 14 Strength saving throw. On a failure, it takes 21 (6d6) bludgeoning damage and is thrown up to 10 feet and falls Prone. If the thrown creature collides with another creature, then that other creature must make a DC 14 Dexterity saving throw. On a failure, the other creature takes half the damage.
Reactions
Explosive Core. When the animated armor is destroyed, it explodes with fiery energy. Each creature within 10 feet must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failure or half on a success.
Spell Reflection. If the animated armor succeeds on a saving throw against a spell or if a spell attack misses it, then the animated armor can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell or attack targets the chosen creature instead.