Zombie Powers (3)¶
Explore a collection of Zombie Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Putrid Stench
Reactions
Putrid Stench (1/day). The zombie releases a putrid stench when it takes damage. Each creature within 5 feet must make a DC 10 Constitution save or take 4 (1d8) poison damage and be Poisoned until the end of their next turn.
Rotten Flesh
Reactions
Rotten Flesh (1/day). The zombie ignores the first source of bludgeoning, piercing, or slashing damage it receives.
Severed Limb
Reactions
Severed Limb (1/day). When the zombie takes damage, one of its decaying limbs sloughs off and attempts to grapple the source of the damage if it is within 5 feet of the zombie. The target must make a DC 12 Strength save or be Grappled (escape DC 12) and Restrained by the limb.