Transmuter Powers (3)¶
Explore a collection of Transmuter Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Transmutation Adept
Traits
Spell Transmutation. The wizard may change the damage of any spell or spell attack to acid, cold, fire, lightning, or thunder.
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Enlarge/ReduceÈ», Fireball, Slowc
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Enlarge/ReduceÈ», Fireball, Slowc
Transmutation Master
Traits
Spell Transmutation. The wizard may change the damage of any spell or spell attack to acid, cold, fire, lightning, or thunder.
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
2/day each: Enlarge/ReduceÈ», Fireball, Slowc
1/day each: Arcane Handc, Disintegrate, Flesh to StoneÈ»
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
2/day each: Enlarge/ReduceÈ», Fireball, Slowc
1/day each: Arcane Handc, Disintegrate, Flesh to StoneÈ»
Transmutation Expert
Traits
Spell Transmutation. The wizard may change the damage of any spell or spell attack to acid, cold, fire, lightning, or thunder.
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
3/day each: Enlarge/ReduceÈ», Slowc, Fireball (5th)
2/day each: Arcane Handc, Disintegrate, Flesh to StoneÈ»
1/day each: Reverse Gravityc, Time Stop
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
3/day each: Enlarge/ReduceÈ», Slowc, Fireball (5th)
2/day each: Arcane Handc, Disintegrate, Flesh to StoneÈ»
1/day each: Reverse Gravityc, Time Stop