Totemic Powers (4)¶
Explore a collection of Totemic Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Ancestral Totem
Bonus Actions
Ancestral Totem (1/day). The druid creates a Ancestral Totem Token (AC/DC 11, 3 Charges) in an unoccupied space within 5 feet. Whenever a friendly creature within 30 feet of the totem fails a d20 test, the totem consumes a charge and turns the failure into a success.
Earthbind Totem
Bonus Actions
Earthbind Totem (1/day). The druid creates a Earthbind Totem Token (AC/DC 11, 3 Charges) in an unoccupied space within 5 feet. Whenever a creature ends its turn within 30 feet of the the totem it must make a DC 11 Strength save or become Restrained (save ends end of turn).
Healing Totem
Bonus Actions
Healing Totem (1/day). The druid creates a Healing Totem Token (AC/DC 11, 3 Charges) in an unoccupied space within 5 feet. Whenever a friendly creature within 30 feet of the totem is reduced to 0 hit points, the totem consumes a charge and restores that creature to 5 hit points.
Windfury Totem
Bonus Actions
Windfury Totem (1/day). The druid creates a Windfury Totem Token (AC/DC 11, 3 Charges) in an unoccupied space within 5 feet. Friendly creatures in a 30 foot emanation gain an extra attack.