Teleportation Powers (3)¶
Explore a collection of Teleportation Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Bend Space
Reactions
Bend Space. When the wizard would be hit by an attack, it teleports and exchanges position with an ally it can see within 60 feet of it. The ally is then hit by the attack instead.
Misty Step
Bonus Actions
Misty Step (1/day). The wizard teleports up to 30 feet to an unoccupied space it can see.
Scatter
Actions
Scatter (Recharge 5-6). The wizard forces up to 2 creatures it can see within 30 feet to make a DC 14 Charisma save. On a failure, the target is teleported to an unoccupied space within 120 feet that the wizard can see. The space must be on the ground or on a floor.