Storm Powers (2)¶
Explore a collection of Storm Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Stormcaller's Fury
Actions
Stormcaller's Fury. The storm giant calls down lightning on a point it can see within 120 feet. Each creature within 5 feet of the point must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failure and half damage on a success. If stormy conditions are present then this save is made with disadvantage.
Tempest Surge
Actions
Tempest Surge (Recharge 5-6). The storm giant sends out arcs of lightning at a creature it can see within 60 feet. The creature must make a DC 14 Dexterity saving throw. On a failure, the target takes 22 (4d10) lightning damage and is Shocked for 1 minute (save ends at end of turn). On a success, the creature takes half damage instead. A Shocked creature is Dazed and drops whatever it is carrying.