Skeleton Powers (6)

Explore a collection of Skeleton Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

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Bone Shards

Reactions

Bone Shards (1/day). When hit by a melee attack, the skeletal creature explodes in a shower of sharp fragments. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 3 (1d6) piercing damage on a failed save, or half as much damage on a successful one.


Bone Spear

Actions

Bone Harpoon. The skeleton hurls a bone spear at a target within 60 feet. The target must make a DC 10 Dexterity saving throw. On a failure, the target takes 3 (1d6) piercing damage and is pushed up to 10 feet away.


Bone Storm

Actions

Bone Storm (Recharge 5-6). The skeleton creates a storm of razor-sharp bone shards in a 15-foot cone. Each creature in the area must make a DC 12 Dexterity saving throw, taking 28 (8d6) piercing damage on a failed save, or half as much damage on a successful one.


Bone Wall

Actions

Bone Wall (Recharge 5-6). The skeleton creates a wall of spike bone growths in a 20 foot line within 60 feet. Each creature in its area must make a DC 12 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one. The wall counts as difficult terrain and a creature that enters its space or ends its turn there takes 4d6 piercing damage.


Loathsome Rattle

Bonus Actions

Loathsome Rattle (1/day). The skeleton rattles its bones in a cacophony of sound, causing all who hear it to feel a chill of fear. Each non-undead within 30 feet must make a DC 10 Wisdom saving throw or be Frightened until the end of the skeletal creature's next turn.


Skeletal Reconstruction

Traits

Skeletal Reconstruction. On initiative count 0, the cursed bones of three destroyed Skeleton within 30 feet combine and magically re-animate into a new Skeleton that acts next in initiative.