Simulacrum Powers (1)¶
Explore a collection of Simulacrum Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Simulacrum Spellcasting
Traits
Illusory Reality. Whenever the simulacrum is hit by an attack, it fades out of existence and re-appears in an unoccupied location up to 15 feet away.
Actions
Spellcasting. The simulacrum casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Dispel Magic, Lightning Bolt, Major Imagec, Banishmentc, Greater Invisibilityc, Cone of Cold, Wall of Forcec, Chain Lightning
Spellcasting
Spellcasting. The simulacrum casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Dispel Magic, Lightning Bolt, Major Imagec, Banishmentc, Greater Invisibilityc, Cone of Cold, Wall of Forcec, Chain Lightning