Shamanic Powers (5)

Explore a collection of Shamanic Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

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Commune with the Ancestors

Reactions

Commune with the Ancestors (1/day). When another creature within 30 feet makes a d20 test, The druid can add or subtract 5 from that roll.

Used by Goblin Shaman (CR 2), Orc Bloodrite Elder Shaman (CR 5), Orc Bloodrite Shaman (CR 2)


Commune with Land

Actions

Commune with Land (1/day). The druid communes with the land, causing earth spirits to arise in a 30 foot emanation around it. Hostile creatures in that area must make a DC 14 Strength saving throw. On a failure, they take 22 (9d4) bludgeoning damage and are knocked Prone. On a success, they take half damage instead.

Used by Druid, Frost Giant, Goblin, Orc


Commune with Air

Actions

Commune with Air (1/day). The druid communes with the air, causing air spirits to arise in a 30 foot emanation around it. Hostile creatures in that area must make a DC 14 Strength saving throw. On a failure, they take 22 (9d4) thunder damage and are pushed up to 30 feet away. On a success, they take half damage instead.

Used by Druid, Goblin, Merrow, Orc


Spirit Walk

Actions

Spirit Walk (1/day). The druid becomes Invisible until the end of its next turn. While invisible, it can see hidden and Invisible creatures. It also gains 20 temporary hit points.

Used by Goblin Shaman (CR 2), Merrow Storm-Blessed (CR 8), Orc Bloodrite Elder Shaman (CR 5), Orc Bloodrite Shaman (CR 2)


Spirit Wolves

Actions

Spirit Wolves (1/day). The frost giant summons a pack of 2 (1d4) Dire Wolf as allies. The wolves act immediately after the frost giant in initiative order and use their first movement and action to appear at unoccupied spaces within 30 feet.

Used by Frost Giant Rimepriest (CR 12), Goblin Shaman (CR 2), Orc Bloodrite Elder Shaman (CR 5), Orc Bloodrite Shaman (CR 2)