Shaman Powers (3)¶
Explore a collection of Shaman Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Shaman Adept
Actions
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
1/day each: EntangleÈ», Faerie FireÈ», Bestow Cursec, Sleet Stormc
Spellcasting
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
1/day each: EntangleÈ», Faerie FireÈ», Bestow Cursec, Sleet Stormc
Shaman
Actions
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
1/day each: EntangleÈ», Faerie FireÈ», Bestow Cursec, Call Lightningc, Blight
Spellcasting
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
1/day each: EntangleÈ», Faerie FireÈ», Bestow Cursec, Call Lightningc, Blight
Oni Trickster
Actions
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
1/day each: Charm Person (2nd), Lightning Bolt, Greater Invisibilityc
Spellcasting
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
1/day each: Charm Person (2nd), Lightning Bolt, Greater Invisibilityc