Pyromancer Powers (1)
Explore a collection of Pyromancer Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Pyromancer
Summoned with Foe FoundryMedium Humanoid (Wizard)
AC 16 (Arcane Armor) Initiative +2 (12)
HP 91 (14d8 + 28)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 14 | +2 | +2 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 18 | +4 | +7 |
Wis | 13 | +1 | +4 |
Cha | 12 | +1 | +1 |
Skills Arcana +7, History +7, Perception +4
Senses Passive Perception 14
Languages Common
CR 6 (2,300 XP; PB +3)
Actions
Multiattack. The wizard makes three Firebolt attacks. It may replace two attacks with a use of its Raging Flames or Spellcasting.
Firebolt. Ranged Spell Attack: +7 to hit, range 30ft., one target. Hit 15 (2d10 + 4) fire damage. On a hit, the target must make a DC 15 Constitution saving throw or be Blinded until the end of its next turn.
Raging Flames (Recharge 5-6). The wizard creates a Medium Raging Flames Token (AC/DC 12, 3 Charges) in an unoccupied space within 30 feet. Each creature that starts its turn within a 30 foot emanation of the Raging Flames takes 11 (2d10) fire damage.
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: Fireball, Heat MetalÈ» (3rd), Wall of Firec
Bonus Actions
Ignite (1/day). Immediately after dealing fire damage to a target that the wizard can see within 60 feet, it causes that target to ignite and gain Burning [5 (1d10) fire]. A burning creature suffers 5 (1d10) ongoing fire damage at the end of each of its turns. A creature may use an action to end the condition.