Psionic Powers (3)¶
Explore a collection of Psionic Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Psionic Adept
Actions
Mind Lash (Recharge 5-6). The psionic warrior lashes out with psionic energy at a creature it can see within 60 feet of it. The target must succeed on a DC 14 Intelligence saving throw. On a failure, the target suffers 14 (4d6) psychic damage and is Dazed until the end of its next turn. A Dazed creature can move or take an action on its turn, but not both. It cannot take bonus actions or free object interactions.
Spellcasting. The psionic warrior casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: Fearc
Spellcasting
Spellcasting. The psionic warrior casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: Fearc
Psionic Master
Actions
Mind Lash (Recharge 5-6). The psionic warrior lashes out with psionic energy at a creature it can see within 60 feet of it. The target must succeed on a DC 14 Intelligence saving throw. On a failure, the target suffers 14 (4d6) psychic damage and is Dazed until the end of its next turn. A Dazed creature can move or take an action on its turn, but not both. It cannot take bonus actions or free object interactions.
Spellcasting. The psionic warrior casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: Fearc, Telekinesisc
Spellcasting
Spellcasting. The psionic warrior casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: Fearc, Telekinesisc
Psionic Expert
Actions
Mind Lash (Recharge 5-6). The psionic warrior lashes out with psionic energy at a creature it can see within 60 feet of it. The target must succeed on a DC 17 Intelligence saving throw. On a failure, the target suffers 21 (6d6) psychic damage and is Dazed until the end of its next turn. A Dazed creature can move or take an action on its turn, but not both. It cannot take bonus actions or free object interactions.
Spellcasting. The psionic warrior casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
1/day each: Fearc, Telekinesisc, Feeblemind
Spellcasting
Spellcasting. The psionic warrior casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
1/day each: Fearc, Telekinesisc, Feeblemind