Petrifying Powers (3)¶
Explore a collection of Petrifying Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Petrifying Gaze
Traits
Petrification. The gorgon can turn creatures to stone. When affected, the creature must succeed on a DC 13 Constitution saving throw or be Restrained. At the end of its next turn, the creature repeats the save. If it fails, it is Petrified.
Bonus Actions
Petrifying Gaze (Recharge 4-6). Each creature in a 30-foot cone is affected by the the gorgon's Petrification
Petrifying Glance
Traits
Petrification. The gorgon can turn creatures to stone. When affected, the creature must succeed on a DC 13 Constitution saving throw or be Restrained. At the end of its next turn, the creature repeats the save. If it fails, it is Petrified.
Reactions
Petrifying Glance. If a creature within 60 feet that the gorgon can see hits it with an attack, the gorgon uses Petrification on the attacker.
Petrifying Bite
Traits
Petrification. The gorgon can turn creatures to stone. When affected, the creature must succeed on a DC 13 Constitution saving throw or be Restrained. At the end of its next turn, the creature repeats the save. If it fails, it is Petrified.
Petrifying Bite. On a hit, the target must save or be affected by Petrification.