Necromancer Powers (3)¶
Explore a collection of Necromancer Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Necromancer Adept
Summoned with Foe FoundryMedium Humanoid (Wizard)
AC 15 (Arcane Armor) Initiative +1 (11)
HP 71 (11d8 + 22)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 8 | -1 | -1 |
Dex | 12 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 18 | +4 | +4 |
Wis | 12 | +1 | +1 |
Cha | 10 | +0 | +0 |
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common
CR 4 (1,100 XP; PB +2)
Actions
Multiattack. The wizard makes two Necrotic Blast attacks.
Necrotic Blast. Ranged Spell Attack: +6 to hit, range 30ft., one target. Hit 18 (4d6 + 4) necrotic damage. On a hit, the target cannot regain hitpoints until the end of its next turn.
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Blindness/Deafness, Invisibility, Shatter, Webc, Bestow Cursec
Reactions
Protective Magic (1/day). The wizard casts Shield or Counterspell in response to being attacked or being targeted by a spell.
Soul Harvest (1/day). Whenever a humanoid creature within 60 feet dies or is reduced to 0 hitpoints, the wizard gains 30 temporary hitpoints.
Necromancer Master
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
2/day each: Webc, Bestow Cursec, Blindness/Deafness (3rd)
1/day each: Fearc, Cloudkillc, Circle of Death
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
2/day each: Webc, Bestow Cursec, Blindness/Deafness (3rd)
1/day each: Fearc, Cloudkillc, Circle of Death
Reactions
Soul Harvest (1/day). Whenever a humanoid creature within 60 feet dies or is reduced to 0 hitpoints, the wizard gains 35 temporary hitpoints.
Necromancer Expert
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
3/day each: Webc, Bestow Curse (5th), Blindness/Deafness (5th)
2/day each: Fearc, Cloudkillc, Circle of Death
1/day each: Eyebitec, Finger of Death
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
3/day each: Webc, Bestow Curse (5th), Blindness/Deafness (5th)
2/day each: Fearc, Cloudkillc, Circle of Death
1/day each: Eyebitec, Finger of Death
Reactions
Soul Harvest (1/day). Whenever a humanoid creature within 60 feet dies or is reduced to 0 hitpoints, the wizard gains 60 temporary hitpoints.