Magic Powers (7)¶
Explore a collection of Magic Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Spellcasting-Banishment
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Banishmentc
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Banishmentc
Spellcasting-Chain Lightning
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: Chain Lightning
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: Chain Lightning
Spellcasting-Dispel Magic
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Dispel Magic
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Dispel Magic
Spellcasting-Disintegrate
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: Disintegrate
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: Disintegrate
Spellcasting-Finger of Death
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: Finger of Death
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: Finger of Death
Spellcasting-Fireball
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Fireball
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Fireball
Spellcasting-Lightning Bolt
Actions
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Lightning Bolt
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Lightning Bolt