Knight Powers (2)

Explore a collection of Knight Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

Browse all powers by theme

Mounted Warrior

Bonus Actions

Trusty Steed (1/day). The knight calls its trusty Warhorse to its side. The steed uses its movement and action to move next to the knight, who can then mount it as part of this bonus action. The Warhorse then acts as a Controlled Mount for the knight.

Used by Knight (CR 3), Knight of the Realm (CR 6), Paragon Knight (CR 16), Questing Knight (CR 12)


Griffin Knight

Bonus Actions

Griffon Mount (1/day). The knight calls its bonded Griffon to its side. The Griffon joins initiative immediately after the knight and uses its movement and action to swoop in and pick up the knight. The Griffon then acts as an Independent Mount for the knight.

Used by Paragon Knight (CR 16)