Gorgon Powers (1)¶
Explore a collection of Gorgon Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Petrifying Breath
Actions
Petrifying Breath (Recharge 5-6). The gorgon exhales poisonous petrifying gas in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, a creature takes 24 (7d6) poison damage and is Restrained (save ends at end of turn). If the creature fails its second save, it is Petrified. On a successful save, the creature takes half damage instead.