Druidic Powers (3)

Explore a collection of Druidic Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

Browse all powers by theme

Druid Adept

Actions

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

1/day each: EntangleÈ», Faerie FireÈ», Moonbeamc

Spellcasting

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

1/day each: EntangleÈ», Faerie FireÈ», Moonbeamc


Druid

Summoned with Foe Foundry

Medium Humanoid (Human, Druid)

AC 13 (Studded Leather Armor) Initiative +1 (11)

HP 45 (7d8 + 14)

Speed 30 ft.

Mod Save
Str 10 +0 +0
Dex 12 +1 +1
Con 14 +2 +2
Mod Save
Int 12 +1 +1
Wis 16 +3 +3
Cha 11 +0 +0

Skills Nature +3, Medicine +5, Perception +5

Senses Passive Perception 15

Languages Common, Druidic, Sylvan

CR 2 (450 XP; PB +2)

Actions

Multiattack. The druid makes two Staff of the Wild attacks.

Staff of the Wild. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 6 (1d6 + 3) bludgeoning damage and 3 (1d6) fire damage.

Bestial Fury (Recharge 5-6). The druid temporarily transforms into a bestial form until the end of its turn and gains 10 hitpoints. While in the form, it claws at a nearby creature within 10 feet. The creature must make a DC 13 Dexterity saving throw. On a failure, the creature takes 17 (5d6) slashing damage and is pushed back 10 feet. On a success, it takes half damage instead.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

1/day each: EntangleÈ», Faerie FireÈ», Moonbeamc

Bonus Actions

Windfury Totem (1/day). The druid creates a Windfury Totem Token (AC/DC 10, 3 Charges) in an unoccupied space within 5 feet. Friendly creatures in a 30 foot emanation gain an extra attack.


Druidic Expert

Actions

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

1/day each: EntangleÈ», Faerie FireÈ», Moonbeamc, Plant Growth, Ice Storm, Reverse Gravityc, Sunburst

Spellcasting

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

1/day each: EntangleÈ», Faerie FireÈ», Moonbeamc, Plant Growth, Ice Storm, Reverse Gravityc, Sunburst