Dragon Powers (6)

Explore a collection of Dragon Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

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Dragon's Greed

Actions

Dragon's Greed. The adult red dragon targets a creature it can see within 60 feet, preferring to target the creature in posession of the most valuable treasure or magical items. The creature must make a DC 12 Charisma saving throw or be Charmed by the adult red dragon (save ends at end of turn). While charmed in this way, the creature must use its movement and action to approach the adult red dragon and make it an offering of its most valuable treasure or magical item. The target uses its action to place the offering on the floor at its feet.


Draconic Minions

Actions

Draconic Minions (1/day). The adult red dragon roars, summoning its minions to its aid. 7 (3d4) Magma Mephit arrive to aid the summoner and join combat at initiative count 0. On their first turn, the Magma Mephit use their movement and action to arrive on the battlefield in unoccupied spaces within 30 feet of the summoner. They then act normally on subsequent turns.


Frightful Gaze

Reactions

Fearsome Gaze (3/day). Whenever a creature within 60 feet of the adult red dragon looks at the adult red dragon, it must make a DC 14 Wisdom save or be Frightened of the adult red dragon (save ends at end of turn). While frightened in this way, each time the target takes damage, they take an additional 3 psychic damage.


Tail Swipe

Attacks

Tail Attack. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit 8 (1d8 + 4) bludgeoning damage. On a hit, the target is pushed up to 10 feet away.

Reactions

Tail Swipe. When a creature the adult red dragon can see within 10 feet hits the adult red dragon with a melee attack, the adult red dragon makes a Tail Attack against it.


Vengeful Breath

Reactions

Vengeful Breath (1/day). When the adult red dragon is hit by a melee attack and is below 30 hp it immediately recharges or regains a charge on an ability of its choice. It may also make an attack against the attacker with advantage.


Wing Buffet

Actions

Wing Buffet. The adult red dragon beats its wings. Each other creature within 10 feet must make a DC 15 Strength saving throw. On a failure, the creature takes 7 (3d4) bludgeoning damage and is knocked Prone. On a success, the creature takes half damage and is not knocked prone. The dragon then flies up to half its movement speed. This movement does not trigger attacks of opportunity from prone targets.