Diviner Powers (3)

Explore a collection of Diviner Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

Browse all powers by theme

Diviniation Adept

Traits

Portent of Weal and Woe (2/day). When another creature the wizard can see within 60 feet makes a d20 test, the wizard can replace the result of the roll with a 5 or a 15.

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: Detect Magic, Detect ThoughtsÈ», Hold Personc, Invisibility, Flyc, Arcane Eyec

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: Detect Magic, Detect ThoughtsÈ», Hold Personc, Invisibility, Flyc, Arcane Eyec


Divination Master

Traits

Portent of Weal and Woe (2/day). When another creature the wizard can see within 60 feet makes a d20 test, the wizard can replace the result of the roll with a 5 or a 15.

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

2/day each: Detect Magic, Detect ThoughtsÈ», Flyc, Hold Personc (3rd), Arcane Eyec

1/day each: Lightning Bolt, Greater Invisibilityc, Scryingc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

2/day each: Detect Magic, Detect ThoughtsÈ», Flyc, Hold Personc (3rd), Arcane Eyec

1/day each: Lightning Bolt, Greater Invisibilityc, Scryingc


Diviniation Expert

Traits

Portent of Weal and Woe (2/day). When another creature the wizard can see within 60 feet makes a d20 test, the wizard can replace the result of the roll with a 5 or a 15.

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

3/day each: Detect Magic, Detect ThoughtsÈ», Flyc, Arcane Eyec, Hold Personc (5th)

2/day each: Greater Invisibilityc, Lightning Bolt (5th), Scryingc

1/day each: Maze, Foresight

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

3/day each: Detect Magic, Detect ThoughtsÈ», Flyc, Arcane Eyec, Hold Personc (5th)

2/day each: Greater Invisibilityc, Lightning Bolt (5th), Scryingc

1/day each: Maze, Foresight