Diviner Powers (3)
Explore a collection of Diviner Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Diviniation Adept
Traits
Portent of Weal and Woe (2/day). When another creature the wizard can see within 60 feet makes a d20 test, the wizard can replace the result of the roll with a 5 or a 15.
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: Detect Magic, Detect ThoughtsÈ», Hold Personc, Invisibility, Flyc, Arcane Eyec
Used by Diviner Mage Adept (CR 4)
Divination Master
Traits
Portent of Weal and Woe (2/day). When another creature the wizard can see within 60 feet makes a d20 test, the wizard can replace the result of the roll with a 5 or a 15.
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
2/day each: Detect Magic, Detect ThoughtsÈ», Hold Personc, Flyc, Arcane Eyec
1/day each: Lightning Bolt, Greater Invisibilityc, Scryingc
Used by Diviner Mage (CR 6)
Diviniation Expert
Traits
Portent of Weal and Woe (2/day). When another creature the wizard can see within 60 feet makes a d20 test, the wizard can replace the result of the roll with a 5 or a 15.
Spellcasting
Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
3/day each: Detect Magic, Detect ThoughtsÈ», Hold Personc, Flyc, Arcane Eyec
2/day each: Lightning Bolt, Greater Invisibilityc, Scryingc
1/day each: Maze, Foresight
Used by Diviner Archmage (CR 12), Diviner Primagus (CR 16)