Cultist Powers (3)

Explore a collection of Cultist Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

Browse all powers by theme

Indoctrination

Bonus Actions

Indoctrination (1/day). If the cultist missed an attack, it can instead re-roll the attack roll and deal an additional 1 necrotic damage.


Pyramid Scheme

Traits

Pyramid Scheme. If another Cultist died last turn, then the cultist has advantage on d20 tests.


Sacrificial Pawns

Traits

Sacrificial Pawns. When the cultist dies, if there is another higher-CR cultist within 60 feet, then that cultist gains temporary hit points equal to its CR.