Cowardly Powers (3)¶
Explore a collection of Cowardly Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.
Scurry and Scatter
Traits
Scurry and Scatter. When the goblin is hit by an attack or fails a save, all other the goblin within 20 feet may use their reaction to move up to half their movement speed without provoking opportunity attacks.
Grovel and Beg
Reactions
Grovel and Beg (1/day). If the goblin is Bloodied and becomes the target of a spell, ability, or attack, then it falls Prone and begs pitifully. If the source of the attack, spell, or ability is within 30 feet, it must make a DC 11 Wisdom saving throw. On a failure, it must change the target of the spell, ability, or attac. This counts as a Charmed effect.
Feign Death
Traits
Feign Death. When the goblin takes damage that reduces it to below half health, it can choose to feign its own death. It falls Prone and appears as if it were dead. A creature must perform a Study action to determine that the creature is not dead. If the goblin attacks a creature that is unaware that it is still alive, it has advantage on the attack.