Controller Powers (20)

Explore a collection of Controller Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

Browse all powers by theme

Eyebite

Actions

Spellcasting. The green hag casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):

1/day each: Eyebitec

Spellcasting

Spellcasting. The green hag casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):

1/day each: Eyebitec


Heart Tremors

Bonus Actions

Heart Tremors (Recharge 5-6). Immediately after the warrior hits with an attack, it can force the target to make a DC 14 Constitution save. On a failure, the target experiences piercing pain in its chest for 1 minute. Whenever the target takes an action other than the Dodge action, it must repeat the save. If the target has three failures, the target takes 38 (7d10) necrotic damage and the effect ends. The effect also ends after three successes.


Nervefire

Bonus Actions

Nervefire (Recharge 5-6). Immediately after hitting a creature with an attack, the assassin can force the target to make a DC 16 Constitution saving throw. On a failure, the target is Poisoned (save ends at end of turn). While poisoned in this way, the target takes 21 (6d6) psychic damage whenever it takes an action other than the Dodge action.


Pacifying Touch

Attacks

Pacifying Touch. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 3 psychic damage and 2 (1d4) radiant damage. On a hit, the target must make a DC 11 Wisdom saving throw. On a failed save, the target is Incapacitated for 1 minute (save ends at end of turn).


Tongue-Twister

Actions

Tongue-Twister (Recharge 5-6). The dryad chooses a creature that can see and hear it within 60 feet. The target must make a DC 12 Charisma saving throw. On a failure, it is magically Cursed. While cursed, the target can only speak in Sylvan (but does not necessarily understand Sylvan). Whenever the target tries to cast a spell with a verbal component, the target must make a DC 12 Performance check. On a failure, the spell fails.


Unhinged Paranoia

Actions

Unhinged Paranoia. The ghost attempts to destabilize the mind of a creature it can see within 60 feet. That creature must make a DC 14 Intelligence saving throw. On a failure, the creature becomes unable to distinguish friend from foe. At the start of each of the creature's turns, it must roll a die to determine its behavior. On an odd roll, the creature considers its former allies to be its enemies and must act accordingly during this turn. The condition ends when the creature causes damage to one of its former allies in this manner.


Spellcasting-Blindness/Deafness

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Blindness/Deafness

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Blindness/Deafness


Spellcasting-Command

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Command

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Command


Spellcasting-Entangle

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Entanglec

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Entanglec


Spellcasting-Grease

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Grease

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Grease


Spellcasting-Gust of Wind

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Gust of Windc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Gust of Windc


Spellcasting-Hideous Laughter

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Hideous Laughterc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Hideous Laughterc


Spellcasting-Hold Person

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Hold Personc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Hold Personc


Spellcasting-Levitate

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: LevitateÈ»

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: LevitateÈ»


Spellcasting-Sleet Storm

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: Sleet Stormc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: Sleet Stormc


Spellcasting-Silence

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Silencec

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Silencec


Spellcasting-Suggestion

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Suggestionc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Suggestionc


Spellcasting-Web

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Webc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Webc


Spellcasting-Slow

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: Slowc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: Slowc


Spellcasting-Fog Cloud

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Fog Cloudc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

1/day each: Fog Cloudc