Conjurer Powers (3)

Explore a collection of Conjurer Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

Browse all powers by theme

Conjuration Adept

Actions

Summon Magma Mephit (1/day). 5 (2d4) Magma Mephit arrive to aid the summoner and join combat at initiative count 0. On their first turn, the Magma Mephit use their movement and action to arrive on the battlefield in unoccupied spaces within 30 feet of the summoner. They then act normally on subsequent turns.

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: Grease, Fog CloudÈ» (2nd), Webc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: Grease, Fog CloudÈ» (2nd), Webc


Conjuration Master

Actions

Summon Gargoyle (1/day). 2 Gargoyle arrive to aid the summoner and join combat at initiative count 0. On their first turn, the Gargoyle use their movement and action to arrive on the battlefield in unoccupied spaces within 30 feet of the summoner. They then act normally on subsequent turns.

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

2/day each: Grease, Fog CloudÈ» (3rd)

1/day each: WebÈ», Fireball, Cloudkillc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

2/day each: Grease, Fog CloudÈ» (3rd)

1/day each: WebÈ», Fireball, Cloudkillc


Conjuration Expert

Actions

Summon Earth Elemental (1/day). 1 Earth Elemental arrive to aid the summoner and join combat at initiative count 0. On their first turn, the Earth Elemental use their movement and action to arrive on the battlefield in unoccupied spaces within 30 feet of the summoner. They then act normally on subsequent turns.

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

3/day each: Fog CloudÈ» (5th)

2/day each: WebÈ», Cloudkillc, Fireball (5th)

1/day each: Forcecage, Gatec

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

3/day each: Fog CloudÈ» (5th)

2/day each: WebÈ», Cloudkillc, Fireball (5th)

1/day each: Forcecage, Gatec