Clever Powers (3)

Explore a collection of Clever Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

Browse all powers by theme

Arcane Mark

Actions

Spellcasting. The spy casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 11):

1/day each: Faerie Firec

Spellcasting

Spellcasting. The spy casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 11):

1/day each: Faerie Firec

Bonus Actions

Arcane Mark (1/day). Immediately after hitting a target with a ranged attack, the spy casts Faerie Fire centered on the target.


Identify Weakness

Reactions

Identify Weakness. When an ally that the spy can see misses an attack against a hostile target, the spy can make an Investigation check with a DC equal to the hostile target's AC. On a success, the attack hits instead of missing.


Unsettling Words

Reactions

Unsettling Words (1/day). Whenever a hostile creature within 10 ft that can hear the spy makes a d20 ability check, the spy can roll 1d4 and subtract the result from the total, potentially turning a success into a failure.