Abjurer Powers (3)

Explore a collection of Abjurer Powers: flavorful, ready-to-use monster abilities perfect for adding depth, danger, and thematic flair to your next encounter. These handcrafted powers are designed to fit monsters of any level and are fully compatible with 5E. Use them to customize creatures, surprise your players, and bring your world to life. Foe Foundry uses these Powers to procedurally generate monsters that are both flavorful and mechanically sharp. Powers are selected based on theme, role, and CR to ensure every creature feels distinct and balanced. Whether you're building a custom boss or filling out an encounter, Powers are the core of what makes Foe Foundry monsters unforgettable.

Browse all powers by theme

Abjuration Adept

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: Hold Personc, Invisibility, Webc, Dispel Magic, Flyc

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: Hold Personc, Invisibility, Webc, Dispel Magic, Flyc

Reactions

Defensive Wards (2/day). When another creature the wizard can see within 60 feet takes damage, the wizard can use its reaction to reduce the damage taken by up to 15.


Abjuration Master

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

2/day each: Dispel Magic, Flyc, Hold Personc (3rd)

1/day each: WebÈ», Lightning Bolt, Banishmentc, Wall of Forcec

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

2/day each: Dispel Magic, Flyc, Hold Personc (3rd)

1/day each: WebÈ», Lightning Bolt, Banishmentc, Wall of Forcec

Reactions

Defensive Wards (2/day). When another creature the wizard can see within 60 feet takes damage, the wizard can use its reaction to reduce the damage taken by up to 20.


Abjuration Expert

Actions

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

3/day each: Flyc, Dispel Magic (5th), Hold Personc (5th)

2/day each: WebÈ», Banishmentc (5th), Lightning Bolt (5th), Wall of Forcec

1/day each: Globe of Invulnerabilityc, Forcecage

Spellcasting

Spellcasting. The wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

3/day each: Flyc, Dispel Magic (5th), Hold Personc (5th)

2/day each: WebÈ», Banishmentc (5th), Lightning Bolt (5th), Wall of Forcec

1/day each: Globe of Invulnerabilityc, Forcecage

Reactions

Defensive Wards (2/day). When another creature the wizard can see within 60 feet takes damage, the wizard can use its reaction to reduce the damage taken by up to 30.