Tough¶
We're still working on the lore for this creature, but the stats are ready to go!
Tough Statblocks¶
Thug¶
Thug
Summoned with Foe FoundryMedium Humanoid (Human, Thug)
AC 11 (Leather Armor) Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 14 | +2 | +2 |
Dex | 11 | +0 | +0 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 9 | -1 | -1 |
Wis | 9 | -1 | -1 |
Cha | 10 | +0 | +0 |
Skills Intimidation +2
Senses Passive Perception 9
Languages Common
CR 1/2 (100 XP; PB +2)
Traits
Pack Tactics. The thug has advantage on attack rolls against a target if at least one of the thug's allies is within 5 feet and isn't incapacitated.
Actions
Multiattack. The thug makes two Maul attacks.
Maul. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 7 (1d10 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100ft., one target. Hit 7 (1d10 + 2) piercing damage.
Bonus Actions
Charge (1/day). The thug uses Dash and moves towards a hostile creature. Up to one creature that is within 5 ft of the path must make a DC 12 Strength saving throw or be knocked Prone.
Veteran Thug¶
Veteran Thug
Summoned with Foe FoundryMedium Humanoid (Human, Thug)
AC 12 (Leather Armor) Initiative +1 (11)
HP 45 (7d8 + 14)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +5 |
Dex | 12 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 9 | -1 | -1 |
Wis | 8 | -1 | -1 |
Cha | 12 | +1 | +1 |
Skills Intimidation +3
Senses Passive Perception 9
Languages Common
CR 2 (450 XP; PB +2)
Traits
Pack Tactics. The thug has advantage on attack rolls against a target if at least one of the thug's allies is within 5 feet and isn't incapacitated.
Actions
Multiattack. The thug makes two Maul attacks.
Maul. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 9 (1d12 + 3) bludgeoning damage. On a hit, the target is pushed up to 10 feet horizontally.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100ft., one target. Hit 12 (2d8 + 3) piercing damage.
Bonus Actions
Charge (1/day). The thug uses Dash and moves towards a hostile creature. Up to one creature that is within 5 ft of the path must make a DC 13 Strength saving throw or be knocked Prone.
Reactions
Relentless Endurance. When the thug is reduced to 0 hit points, they can immediately make one melee attack as a reaction. If this attack hits, they regain 1 hit point.
Elite Thug¶
Elite Thug
Summoned with Foe FoundryMedium Humanoid (Human, Thug)
AC 13 (Leather Armor +1) Initiative +1 (11)
HP 84 (13d8 + 26)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +6 |
Dex | 13 | +1 | +1 |
Con | 14 | +2 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 9 | -1 | -1 |
Wis | 8 | -1 | -1 |
Cha | 12 | +1 | +3 |
Skills Intimidation +3
Senses Passive Perception 9
Languages Common
CR 4 (1,100 XP; PB +2)
Traits
Pack Tactics. The thug has advantage on attack rolls against a target if at least one of the thug's allies is within 5 feet and isn't incapacitated.
Actions
Multiattack. The thug makes two Maul attacks.
Maul. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 17 (2d12 + 4) bludgeoning damage. On a hit, the target is pushed up to 10 feet horizontally.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100ft., one target. Hit 20 (3d10 + 4) piercing damage.
Bonus Actions
Charge (1/day). The thug uses Dash and moves towards a hostile creature. Up to one creature that is within 5 ft of the path must make a DC 14 Strength saving throw or be knocked Prone.
Reactions
Relentless Endurance. When the thug is reduced to 0 hit points, they can immediately make one melee attack as a reaction. If this attack hits, they regain 1 hit point.
Brawler¶
Brawler
Summoned with Foe FoundryMedium Humanoid (Human, Thug)
AC 11 (Leather Armor) Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 14 | +2 | +2 |
Dex | 11 | +0 | +0 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 9 | -1 | -1 |
Wis | 9 | -1 | -1 |
Cha | 10 | +0 | +0 |
Skills Intimidation +2
Senses Passive Perception 9
Languages Common
CR 1/2 (100 XP; PB +2)
Traits
Pack Tactics. The thug has advantage on attack rolls against a target if at least one of the thug's allies is within 5 feet and isn't incapacitated.
Actions
Multiattack. The thug makes two Slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) bludgeoning damage.
Bonus Actions
Charge (1/day). The thug uses Dash and moves towards a hostile creature. Up to one creature that is within 5 ft of the path must make a DC 12 Strength saving throw or be knocked Prone.
Veteran Brawler¶
Veteran Brawler
Summoned with Foe FoundryMedium Humanoid (Human, Thug)
AC 12 (Leather Armor) Initiative +1 (11)
HP 45 (7d8 + 14)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +5 |
Dex | 12 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 9 | -1 | -1 |
Wis | 8 | -1 | -1 |
Cha | 12 | +1 | +1 |
Skills Intimidation +3
Senses Passive Perception 9
Languages Common
CR 2 (450 XP; PB +2)
Traits
Pack Tactics. The thug has advantage on attack rolls against a target if at least one of the thug's allies is within 5 feet and isn't incapacitated.
Actions
Multiattack. The thug makes two Slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 10 (2d6 + 3) bludgeoning damage. On a hit, the target is pushed up to 10 feet horizontally.
Bonus Actions
Overrun (1/day). Immediately after the thug hits an enemy with an attack, it may move up to half its movement without triggering opportunity attacks. If it ends its movement next to another creature, it may make an attack against that creature.
Reactions
Relentless Endurance. When the thug is reduced to 0 hit points, they can immediately make one melee attack as a reaction. If this attack hits, they regain 1 hit point.
Elite Brawler¶
Elite Brawler
Summoned with Foe FoundryMedium Humanoid (Human, Thug)
AC 13 (Leather Armor +1) Initiative +1 (11)
HP 84 (13d8 + 26)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +6 |
Dex | 13 | +1 | +1 |
Con | 14 | +2 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 9 | -1 | -1 |
Wis | 9 | -1 | -1 |
Cha | 12 | +1 | +3 |
Skills Intimidation +3
Senses Passive Perception 9
Languages Common
CR 4 (1,100 XP; PB +2)
Traits
Bloodied Rage. When the thug's current hit points are below 40, then it may make an extra attack as part of its Multiattack.
Pack Tactics. The thug has advantage on attack rolls against a target if at least one of the thug's allies is within 5 feet and isn't incapacitated.
Actions
Multiattack. The thug makes two Slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 14 (3d6 + 4) bludgeoning damage. On a hit, the target is Grappled (escape DC 12).
Bonus Actions
Pin. The thug pins a creature it is grappling. The creature is Restrained while grappled in this way and suffers 2 (1d4) ongoing bludgeoning damage at the end of each of its turns.
Thug Boss¶
Thug Boss
Summoned with Foe FoundryMedium Humanoid (Human, Thug)
AC 17 (Splint Armor) Initiative +1 (11)
HP 45 (7d8 + 14)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +5 |
Dex | 12 | +1 | +1 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 9 | -1 | -1 |
Wis | 9 | -1 | -1 |
Cha | 12 | +1 | +1 |
Skills Intimidation +3
Senses Passive Perception 9
Languages Common
CR 2 (450 XP; PB +2)
Traits
Bloodied Rage. When the thug's current hit points are below 20, then it may make an extra attack as part of its Multiattack.
Pack Tactics. The thug has advantage on attack rolls against a target if at least one of the thug's allies is within 5 feet and isn't incapacitated.
Actions
Multiattack. The thug makes two Maul attacks.
Maul. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 9 (1d12 + 3) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100ft., one target. Hit 12 (2d8 + 3) piercing damage.
Bonus Actions
Disarming Attack (Recharge 5-6). Immediately after hitting with an attack, the thug forces the target to make a DC 11 Strength saving throw. On a failure, the target must drop one item of the thug's choice that it is holding. The item lands at the target's feet.
Thug Overboss¶
Thug Overboss
Summoned with Foe FoundryMedium Humanoid (Human, Thug)
AC 18 (Splint Armor +1) Initiative +1 (11)
HP 84 (13d8 + 26)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +6 |
Dex | 13 | +1 | +1 |
Con | 14 | +2 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 9 | -1 | -1 |
Wis | 10 | +0 | +0 |
Cha | 12 | +1 | +3 |
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
CR 4 (1,100 XP; PB +2)
Traits
Pack Tactics. The thug has advantage on attack rolls against a target if at least one of the thug's allies is within 5 feet and isn't incapacitated.
Actions
Multiattack. The thug makes two Maul attacks.
Maul. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 17 (2d12 + 4) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100ft., one target. Hit 20 (3d10 + 4) piercing damage.
Bonus Actions
Stunning Blow (Recharge 6). Immediately after the thug hits with a weapon attack, it may force the target to succeed on a DC 14 Constitution save or be Stunned until the end of the the thug's next turn.
Reactions
Kick the Lickspittle. If the thug fails a d20 test, they can use a reaction to blame a nearby ally within 5 feet. The ally must be a smaller size or lower CR than the thug. The ally takes 5 (2d4) bludgeoning damage and the the thug adds this total to the attack or saving throw, potentially turning a failure or miss into a success.
Thug Legend¶
Thug Legend
Summoned with Foe FoundryMedium Humanoid (Human, Thug)
AC 19 (Splint Armor +2) Initiative +8 (18)
HP 178 (21d8 + 84)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 20 | +5 | +8 |
Dex | 15 | +2 | +2 |
Con | 18 | +4 | +7 |
Mod | Save | ||
---|---|---|---|
Int | 11 | +0 | +0 |
Wis | 11 | +0 | +3 |
Cha | 14 | +2 | +5 |
Skills Intimidation +5
Senses Passive Perception 10
Languages Common
CR 8 (3,900 XP; PB +3)
Traits
Pack Tactics. The thug has advantage on attack rolls against a target if at least one of the thug's allies is within 5 feet and isn't incapacitated.
Legendary Prowess (3/day). The thug can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.
Actions
Multiattack. The thug makes two Maul attacks.
Maul. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit 11 (1d12 + 5) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +8 to hit, range 100ft., one target. Hit 21 (3d10 + 5) piercing damage.
Wild Cleave (Recharge 5-6). The thug makes an attack against every creature within 10 ft. On a hit, the creature is pushed up to 20 feet away.
Bonus Actions
Potion of Healing (1/day). The thug consumes a Potion of Superior Healing and regains 28 (8d4 + 8) hitpoints.
Reactions
Exploit the Chaos. If a nearby enemy within 15 feet misses an attack against a friendly creature, the thug can use its reaction to dart forward up to 15 feet and make an attack against that creature.
Kick the Lickspittle. If the thug fails a d20 test, they can use a reaction to blame a nearby ally within 5 feet. The ally must be a smaller size or lower CR than the thug. The ally takes 5 (2d4) bludgeoning damage and the the thug adds this total to the attack or saving throw, potentially turning a failure or miss into a success.
Legendary Actions (3)
Charge. The thug moves up to half its speed and makes an Maul attack.
Replenish. The thug gains 5 temporary hitpoints. It can't take this action again until the start of its next turn.
Wild Cleave. The thug uses or attempts to recharge its Wild Cleave ability. It can't take this action again until the start of its next turn.