Scout
We're still working on the lore for this creature, but the stats are ready to go!
Scout Statblocks
Scout
Scout
Summoned with Foe FoundryMedium Humanoid (Scout)
AC 13 (Leather Armor) Initiative +4 (14)
HP 22 (4d8 + 4)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 14 | +2 | +2 |
Con | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
Int | 10 | +0 | +0 |
Wis | 11 | +0 | +0 |
Cha | 10 | +0 | +0 |
Skills Acrobatics +4, Stealth +4, Nature +2, Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
CR 1/2 (100 XP; PB +2)
Actions
Multiattack. The scout makes two Longbow or Shortswords attacks.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600ft., one target. Hit 6 (1d8 + 2) piercing damage. On a hit, the target's movement speed is reduced by a cumulative 10 feet until the end of its next turn.
Shortswords. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 7 (2d4 + 2) slashing damage.
Reactions
Nimble Reaction (Recharge 4-6). When the scout is the only target of a melee attack, they can move up to half their speed without provoking opportunity attacks. If this movement leaves the scout outside the attacking creature's reach, then the attack misses.
Ranger
Ranger
Summoned with Foe FoundryMedium Humanoid (Scout)
AC 16 (Studded Leather Armor) Initiative +6 (16)
HP 91 (14d8 + 28)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 12 | +1 | +1 |
Dex | 18 | +4 | +6 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 12 | +1 | +3 |
Wis | 14 | +2 | +2 |
Cha | 12 | +1 | +1 |
Skills Stealth +8, Nature +3, Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
CR 5 (1,800 XP; PB +2)
Actions
Multiattack. The scout makes three Longbow or Shortswords attacks. It may replace one attack with a use of its Stealthy Sneak or Net.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600ft., one target. Hit 13 (2d8 + 4) piercing damage. On a hit, the target's movement speed is reduced by a cumulative 10 feet until the end of its next turn.
Shortswords. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 11 (2d6 + 4) slashing damage.
Stealthy Sneak. The scout moves up to half its speed without provoking opportunity attacks. It can then attempt to Hide.
Net (1/day). The scout throws a net at a point they can see within 30 feet. Each creature within 5 feet must make a DC 12 Strength save. On a failure, they are Grappled (escape DC 12) and Restrained while grappled in this way. The net has AC 10 and 10 hp.
Reactions
Harassing Retreat (Recharge 5-6). When a hostile creature ends movement within 10 feet of the scout, it may move up to half its movement. As part of this reaction, it may make an attack against the triggering creature.
Scout Captain
Scout Captain
Summoned with Foe FoundryMedium Humanoid (Scout)
AC 16 (Studded Leather Armor) Initiative +6 (16)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 18 | +4 | +6 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 10 | +0 | +2 |
Wis | 13 | +1 | +1 |
Cha | 10 | +0 | +0 |
Skills Stealth +8, Nature +2, Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
CR 3 (700 XP; PB +2)
Actions
Multiattack. The scout makes two Longbow or Shortswords attacks. It may replace one attack with a use of its Command the Troops.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600ft., one target. Hit 13 (2d8 + 4) piercing damage.
Shortswords. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 11 (2d6 + 4) slashing damage.
Command the Troops. The scout commands a willing creature within 30 feet to use its reaction and make an attack at advantage.
Reactions
Quick Draw (1/day). On initiative count 20, the scout may make one ranged attack.
Harassing Retreat (Recharge 5-6). When a hostile creature ends movement within 10 feet of the scout, it may move up to half its movement. As part of this reaction, it may make an attack against the triggering creature.
First Scout
First Scout
Summoned with Foe FoundryMedium Humanoid (Scout)
AC 17 (Studded Leather Armor +1) Initiative +7 (17)
HP 172 (23d8 + 69)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 12 | +1 | +1 |
Dex | 18 | +4 | +7 |
Con | 16 | +3 | +6 |
Mod | Save | ||
---|---|---|---|
Int | 12 | +1 | +4 |
Wis | 14 | +2 | +5 |
Cha | 12 | +1 | +1 |
Skills Stealth +10, Nature +4, Perception +8, Survival +8
Senses Passive Perception 18
Languages Common
CR 7 (2,900 XP; PB +3)
Traits
Legendary Prowess (3/day). The scout can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.
Actions
Multiattack. The scout makes two Longbow or Shortswords attacks. It may replace one attack with a use of its Command the Troops or Net.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600ft., one target. Hit 13 (2d8 + 4) piercing damage.
Shortswords. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 11 (2d6 + 4) slashing damage.
Command the Troops. The scout commands a willing creature within 30 feet to use its reaction and make an attack at advantage.
Net (1/day). The scout throws a net at a point they can see within 30 feet. Each creature within 5 feet must make a DC 13 Strength save. On a failure, they are Grappled (escape DC 13) and Restrained while grappled in this way. The net has AC 10 and 10 hp.
Bonus Actions
Vanish. The scout can hide as a bonus action even if only lightly obscured.
Reactions
Overwatch (1/day). When a hostile creature within 150 feet of the scout moves and the scout can see that movement, it can make a ranged attack against the target.
Harassing Retreat (Recharge 5-6). When a hostile creature ends movement within 10 feet of the scout, it may move up to half its movement. As part of this reaction, it may make an attack against the triggering creature.
Legendary Actions (3)
Attack. The scout makes a Longbow or Shortswords attack.
Recharge. The scout attempts to recharge one of its Recharge abilities. It can't take this action again until the start of its next turn.
Sneak. The scout moves up to half its movement and uses Hide.