Medusa
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Medusa Statblocks
Medusa
Medusa
Summoned with Foe FoundryMedium Monstrosity (Medusa)
AC 14 Initiative +7 (17)
HP 110 (17d8 + 34)
Speed 30 ft.
| Mod | Save | ||
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 18 | +4 | +4 |
| Con | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| Int | 12 | +1 | +1 |
| Wis | 13 | +1 | +4 |
| Cha | 15 | +2 | +2 |
Skills Stealth +7, Perception +4, Deception +5
Senses Darkvision 150 ft., Passive Perception 14
CR 6 (2,300 XP; PB +3)
Traits
Petrification. The medusa can turn creatures to stone. When affected, the creature must succeed on a DC 13 Constitution saving throw or be Restrained. At the end of its next turn, the creature repeats the save. If it fails, it is Petrified.
Actions
Multiattack. The medusa makes three Poisoned Arrows or Snake Hair attacks.
Poisoned Arrows. Ranged Weapon Attack: +7 to hit, range 150/600ft., one target. Hit 8 (1d8 + 4) piercing damage and 4 (1d8) poison damage. On a hit, the target must make a DC 15 Constitution saving throw or become Poisoned until the end of its next turn.
Snake Hair. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) piercing damage and 4 (1d8) poison damage.
Bonus Actions
Nimble Escape. The medusa uses Disengage or Hide.
Focus Shot (Recharge 4-6). If the medusa has not moved this turn, it gains advantage on the next attack roll it makes this turn. Its speed becomes 0 until the start of its next turn. If the attack hits, the medusa can choose one of the following options:
- Aim for the Eyes: the target must make a DC 15 Dexterity saving throw or be Blinded for 1 minute (save ends at end of turn)
- Bring it Down: the target must make a DC 15 Strength saving throw or be knocked Prone
- Vein Slice: the target must make a DC 15 Constitution saving throw or gain Bleeding [3 (1d6) piercing]. A bleeding creature suffers 3 (1d6) ongoing piercing damage at the end of each of its turns. A creature may use an action to attempt a DC 10 Medicine check to end the condition. The condition also ends if the creature receives any magical healing.
Petrifying Gaze (1/day). Each creature in a 30-foot cone is affected by the the medusa's Petrification
Medusa Queen
Medusa Queen
Summoned with Foe FoundryMedium Monstrosity (Medusa)
AC 17 Initiative +13 (23)
HP 204 (24d8 + 96)
Speed 30 ft.
| Mod | Save | ||
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 20 | +5 | +9 |
| Con | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| Int | 12 | +1 | +1 |
| Wis | 13 | +1 | +5 |
| Cha | 18 | +4 | +4 |
Skills Stealth +9, Perception +5, Deception +8
Senses Darkvision 150 ft., Passive Perception 15
CR 10 (5,900 XP; PB +4)
Traits
Indirect Fire. The medusa can perform its ranged attacks indirectly, such as by arcing or curving shots. It ignores half and three-quarters cover. These attacks are often unexpected. If it makes a ranged attack against a creature with half or three-quarters cover that is not yet aware of this ability, the attack is made at advantage. Any creature that can see the attack occuring is then aware of this ability.
Petrification. The medusa can turn creatures to stone. When affected, the creature must succeed on a DC 15 Constitution saving throw or be Restrained. At the end of its next turn, the creature repeats the save. If it fails, it is Petrified.
Legendary Prowess (3/day). The medusa can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.
Actions
Multiattack. The medusa makes three Poisoned Arrows or Snake Hair attacks. It may replace two attacks with a use of its Spellcasting.
Poisoned Arrows. Ranged Weapon Attack: +9 to hit, range 150/600ft., one target. Hit 9 (1d8 + 5) piercing damage and 4 (1d8) poison damage. On a hit, the target must make a DC 15 Constitution saving throw or become Weakened (save ends at end of turn) until the end of its next turn. A weakened creature deals half damage with its spells and attacks and has disadvantage on Strength ability checks and saving throws.
Snake Hair. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 9 (1d8 + 5) piercing damage and 4 (1d8) poison damage.
Spellcasting. The medusa casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
1/day each: Eyebitec
Bonus Actions
Petrifying Gaze (Recharge 4-6). Each creature in a 30-foot cone is affected by the the medusa's Petrification
Legendary Actions (3)
Attack. The medusa makes a Poisoned Arrows or Snake Hair attack.
Sneak. The medusa moves up to half its movement and uses Hide.
Spellcasting. The medusa uses Spellcasting. It can't take this action again until the start of its next turn.