Medusa¶
We're still working on the lore for this creature, but the stats are ready to go!
Medusa Statblocks¶
Medusa¶
Medusa
Summoned with Foe FoundryMedium Monstrosity (Medusa)
AC 14 Initiative +7 (17)
HP 110 (17d8 + 34)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 18 | +4 | +4 |
Con | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
Int | 12 | +1 | +1 |
Wis | 13 | +1 | +4 |
Cha | 15 | +2 | +2 |
Skills Stealth +7, Perception +4, Deception +5
Senses Darkvision 150 ft., Passive Perception 14
CR 6 (2,300 XP; PB +3)
Traits
Indirect Fire. The medusa can perform its ranged attacks indirectly, such as by arcing or curving shots. It ignores half and three-quarters cover. These attacks are often unexpected. If it makes a ranged attack against a creature with half or three-quarters cover that is not yet aware of this ability, the attack is made at advantage. Any creature that can see the attack occuring is then aware of this ability.
Petrification. The medusa can turn creatures to stone. When affected, the creature must succeed on a DC 13 Constitution saving throw or be Restrained. At the end of its next turn, the creature repeats the save. If it fails, it is Petrified.
Actions
Multiattack. The medusa makes three Poisoned Arrows or Snake Hair attacks.
Poisoned Arrows. Ranged Weapon Attack: +7 to hit, range 150/600ft., one target. Hit 8 (1d8 + 4) piercing damage and 4 (1d8) poison damage. On a hit, the target must make a DC 15 Constitution saving throw or become Poisoned until the end of its next turn.
Snake Hair. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) piercing damage and 4 (1d8) poison damage.
Bonus Actions
Nimble Escape. The medusa uses Disengage or Hide.
Petrifying Gaze (Recharge 4-6). Each creature in a 30-foot cone is affected by the the medusa's Petrification
Medusa Queen¶
Medusa Queen
Summoned with Foe FoundryMedium Monstrosity (Medusa)
AC 17 Initiative +13 (23)
HP 204 (24d8 + 96)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 20 | +5 | +9 |
Con | 18 | +4 | +8 |
Mod | Save | ||
---|---|---|---|
Int | 12 | +1 | +1 |
Wis | 13 | +1 | +5 |
Cha | 16 | +3 | +3 |
Skills Stealth +9, Perception +5, Deception +7
Senses Darkvision 150 ft., Passive Perception 15
CR 10 (5,900 XP; PB +4)
Traits
Indirect Fire. The medusa can perform its ranged attacks indirectly, such as by arcing or curving shots. It ignores half and three-quarters cover. These attacks are often unexpected. If it makes a ranged attack against a creature with half or three-quarters cover that is not yet aware of this ability, the attack is made at advantage. Any creature that can see the attack occuring is then aware of this ability.
Petrification. The medusa can turn creatures to stone. When affected, the creature must succeed on a DC 15 Constitution saving throw or be Restrained. At the end of its next turn, the creature repeats the save. If it fails, it is Petrified.
Legendary Prowess (3/day). The medusa can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.
Actions
Multiattack. The medusa makes three Poisoned Arrows or Snake Hair attacks. It may replace one attack with a use of its Disfiguring Curse.
Poisoned Arrows. Ranged Weapon Attack: +9 to hit, range 150/600ft., one target. Hit 9 (1d8 + 5) piercing damage and 4 (1d8) poison damage. On a hit, the target must make a DC 15 Constitution saving throw or become Weakened (save ends at end of turn) until the end of its next turn. A weakened creature deals half damage with its spells and attacks and has disadvantage on Strength ability checks and saving throws.
Snake Hair. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 9 (1d8 + 5) piercing damage and 4 (1d8) poison damage.
Disfiguring Curse (1/day). The medusa attempts to magically spread its curse to a target that it can see within 60 feet. The target must make a DC 15 Charisma save. On a failure, the target takes 17 (5d6) psychic damage and is cursed with horrible deformities. While deformed, the target gains a level of Exhaustion that does not go away when taking a long rest. The cursed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success.
Bonus Actions
Petrifying Gaze (Recharge 4-6). Each creature in a 30-foot cone is affected by the the medusa's Petrification
Legendary Actions (3)
Attack. The medusa makes a Poisoned Arrows or Snake Hair attack.
Petrifying Gaze. The medusa attempts to recharge its Petrifying Gaze ability. It can't take this action again until the start of its next turn.
Sneak. The medusa moves up to half its movement and uses Hide.