Medusa

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Medusa

Medusa Statblocks

Medusa

Medusa

Summoned with Foe Foundry

Medium Monstrosity (Medusa)

AC 14 Initiative +7 (17)

HP 110 (17d8 + 34)

Speed 30 ft.

Mod Save
Str 10 +0 +0
Dex 18 +4 +4
Con 14 +2 +2
Mod Save
Int 12 +1 +1
Wis 13 +1 +4
Cha 15 +2 +2

Skills Stealth +7, Perception +4, Deception +5

Senses Darkvision 150 ft., Passive Perception 14

CR 6 (2,300 XP; PB +3)

Traits

Petrification. The medusa can turn creatures to stone. When affected, the creature must succeed on a DC 13 Constitution saving throw or be Restrained. At the end of its next turn, the creature repeats the save. If it fails, it is Petrified.

Actions

Multiattack. The medusa makes three Poisoned Arrows or Snake Hair attacks.

Poisoned Arrows. Ranged Weapon Attack: +7 to hit, range 150/600ft., one target. Hit 8 (1d8 + 4) piercing damage and 4 (1d8) poison damage. On a hit, the target's speed is reduced by half until the end of its next turn. On a hit, the target must make a DC 13 Constitution saving throw or become Weakened (save ends at end of turn) until the end of its next turn. A weakened creature deals half damage with its spells and attacks and has disadvantage on Strength ability checks and saving throws.

Snake Hair. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) piercing damage and 4 (1d8) poison damage.

Bonus Actions

Nimble Escape. The medusa uses Disengage or Hide.

Petrifying Gaze (Recharge 4-6). Each creature in a 30-foot cone is affected by the the medusa's Petrification

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Medusa Queen

Medusa Queen

Summoned with Foe Foundry

Medium Monstrosity (Medusa)

AC 17 Initiative +13 (23)

HP 204 (24d8 + 96)

Speed 30 ft.

Mod Save
Str 10 +0 +0
Dex 20 +5 +9
Con 18 +4 +8
Mod Save
Int 12 +1 +1
Wis 13 +1 +5
Cha 18 +4 +4

Skills Stealth +9, Perception +5, Deception +8

Senses Darkvision 150 ft., Passive Perception 15

CR 10 (5,900 XP; PB +4)

Traits

Petrification. The medusa can turn creatures to stone. When affected, the creature must succeed on a DC 15 Constitution saving throw or be Restrained. At the end of its next turn, the creature repeats the save. If it fails, it is Petrified.

Legendary Prowess (3/day). The medusa can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 10 force damage.

Actions

Multiattack. The medusa makes three Poisoned Arrows or Snake Hair attacks. It may replace two attacks with a use of its Spellcasting.

Poisoned Arrows. Ranged Weapon Attack: +9 to hit, range 150/600ft., one target. Hit 9 (1d8 + 5) piercing damage and 4 (1d8) poison damage. On a hit, the target must make a DC 15 Constitution saving throw or become Weakened (save ends at end of turn) until the end of its next turn. A weakened creature deals half damage with its spells and attacks and has disadvantage on Strength ability checks and saving throws.

Snake Hair. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 9 (1d8 + 5) piercing damage and 4 (1d8) poison damage.

Spellcasting. The medusa casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):

1/day each: Eyebitec

Bonus Actions

Petrifying Gaze (Recharge 4-6). Each creature in a 30-foot cone is affected by the the medusa's Petrification

Reactions

Overwatch (1/day). When a hostile creature within 150 feet of the medusa moves and the medusa can see that movement, it can make a ranged attack against the target.

Legendary Actions (3)

Attack. The medusa makes a Poisoned Arrows or Snake Hair attack.

Sneak. The medusa moves up to half its movement and uses Hide.

Spellcasting. The medusa uses Spellcasting. It can't take this action again until the start of its next turn.

Summon your own Medusa Queen