Druid

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Druid

Druid Statblocks

Druid

Druid

Summoned with Foe Foundry

Medium Humanoid (Druid)

AC 13 (Studded Leather Armor) Initiative +1 (11)

HP 45 (7d8 + 14)

Speed 30 ft.

Mod Save
Str 10 +0 +0
Dex 12 +1 +1
Con 14 +2 +2
Mod Save
Int 12 +1 +1
Wis 16 +3 +3
Cha 11 +0 +0

Skills Nature +3, Medicine +5, Perception +5

Senses Passive Perception 15

Languages Common, Druidic, Sylvan

CR 2 (450 XP; PB +2)

Actions

Multiattack. The druid makes two Staff of the Wild attacks.

Staff of the Wild. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 6 (1d6 + 3) bludgeoning damage and 3 (1d6) poison damage.

Commune with Land (1/day). The druid communes with the land, causing earth spirits to arise in a 30 foot emanation around it. Hostile creatures in that area must make a DC 13 Strength saving throw. On a failure, they take 12 (5d4) bludgeoning damage and are knocked Prone. On a success, they take half damage instead.

Bestial Fury (Recharge 5-6). The druid temporarily transforms into a bestial form until the end of its turn and gains 10 hitpoints. While in the form, it claws at a nearby creature within 10 feet. The creature must make a DC 13 Dexterity saving throw. On a failure, the creature takes 17 (5d6) slashing damage and is pushed back 10 feet. On a success, it takes half damage instead.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

1/day each: EntangleȻ, Faerie FireȻ, Moonbeamc

This monster has 11 unique powers and 9 possible variations. Generate your own.
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Druid Greenwarden

Druid Greenwarden

Summoned with Foe Foundry

Medium Humanoid (Druid)

AC 13 (Studded Leather Armor) Initiative +1 (11)

HP 110 (17d8 + 34)

Speed 30 ft.

Mod Save
Str 12 +1 +1
Dex 13 +1 +1
Con 14 +2 +2
Mod Save
Int 14 +2 +2
Wis 18 +4 +4
Cha 13 +1 +1

Skills Nature +5, Medicine +7, Perception +7

Senses Passive Perception 17

Languages Common, Druidic, Sylvan

CR 6 (2,300 XP; PB +3)

Actions

Multiattack. The druid makes three Staff of the Wild attacks. It may replace two attacks with a use of its Spellcasting.

Staff of the Wild. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 11 (2d6 + 4) bludgeoning damage and 3 (1d6) lightning damage.

Bestial Fury (1/day). The druid temporarily transforms into a bestial form until the end of its turn and gains 20 hitpoints. While in the form, it claws at a nearby creature within 10 feet. The creature must make a DC 15 Dexterity saving throw. On a failure, the creature takes 49 (14d6) slashing damage and is pushed back 10 feet. On a success, it takes half damage instead.

Blizzard (Recharge 5-6). The druid summons the heart of a howling blizzard at an unoccupied point it can see within 60 feet, creating a Heart of the Blizzard Token (AC/DC 12, 3 Charges). Howling wind and snow fills a 30-foot emanation from the token. Any creature that ends its turn in the area must make a DC 15 Constitution saving throw. On a failed save, it takes 21 (6d6) cold damage and is Frozen (escape DC 15). A Frozen creature is partially encased in ice. It has a movement speed of zero, attacks made against it are at advantage, and it is vulnerable to bludgeoning and thunder damage. A creature may use an action to perform a DC 15 Strength (Athletics) check to break the ice and end the condition. The condition also ends whenever the creature takes any bludgeoning, thunder, or fire damage.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

1/day each: EntangleȻ, Faerie FireȻ, Moonbeamc (3rd), Plant Growth, Ice Storm

Reactions

Guidance (3/day). The druid grants guidance to a friendly creature within 60 feet. The chosen creature may add a d4 to a failed d20 test.

This monster has 27 unique powers and 144 possible variations. Generate your own.
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Archdruid of the Old Way

Archdruid of the Old Way

Summoned with Foe Foundry

Medium Humanoid (Druid)

AC 14 (Studded Leather Armor) Initiative +2 (12)

HP 178 (21d8 + 84)

Speed 30 ft.

Mod Save
Str 12 +1 +1
Dex 15 +2 +2
Con 18 +4 +8
Mod Save
Int 14 +2 +2
Wis 22 +6 +10
Cha 13 +1 +1

Skills Nature +6, Medicine +10, Perception +10

Senses Passive Perception 20

Languages Common, Druidic, Sylvan

CR 12 (8,400 XP; PB +4)

Traits

Drown Out the Noise. Any creature that begins to cast a spell with a verbal component within 10 feet of the druid must choose to either take 15 (6d4) thunder damage or be unable to cast the spell.

Actions

Multiattack. The druid makes four Staff of the Wild attacks. It may replace two attacks with a use of its Spellcasting.

Staff of the Wild. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit 13 (2d6 + 6) bludgeoning damage and 7 (2d6) lightning damage.

Commune with Air (1/day). The druid communes with the air, causing air spirits to arise in a 30 foot emanation around it. Hostile creatures in that area must make a DC 18 Strength saving throw. On a failure, they take 62 (25d4) thunder damage and are pushed up to 30 feet away. On a success, they take half damage instead.

Bestial Fury (Recharge 5-6). The druid temporarily transforms into a bestial form until the end of its turn and gains 40 hitpoints. While in the form, it claws at a nearby creature within 10 feet. The creature must make a DC 18 Dexterity saving throw. On a failure, the creature takes 91 (26d6) slashing damage and is pushed back 10 feet. On a success, it takes half damage instead.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):

1/day each: EntangleȻ, Faerie FireȻ, Plant Growth, Ice Storm (5th), Moonbeamc (5th), Reverse Gravityc, Sunburst

This monster has 27 unique powers and 144 possible variations. Generate your own.
Summon your own Archdruid of the Old Way

Archdruid of the First Grove

Archdruid of the First Grove

Summoned with Foe Foundry

Medium Humanoid (Druid)

AC 17 (Studded Leather Armor +2) Initiative +13 (23)

HP 304 (29d8 + 174)

Speed 30 ft.

Mod Save
Str 12 +1 +1
Dex 16 +3 +3
Con 22 +6 +11
Mod Save
Int 14 +2 +2
Wis 23 +6 +11
Cha 13 +1 +1

Skills Nature +7, Medicine +11, Perception +11

Senses Passive Perception 21

Languages Common, Druidic, Sylvan

CR 16 (15,000 XP; PB +5)

Traits

Legendary Prowess (3/day). The druid can choose to succeed on a saving throw or ability check instead of failing. When it does so, it takes 15 force damage.

Actions

Multiattack. The druid makes three Staff of the Wild attacks. It may replace two attacks with a use of its Poison Darts or Spellcasting.

Staff of the Wild. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 13 (2d6 + 6) bludgeoning damage and 7 (2d6) lightning damage.

Bestial Fury (1/day). The druid temporarily transforms into a bestial form until the end of its turn and gains 50 hitpoints. While in the form, it claws at a nearby creature within 10 feet. The creature must make a DC 19 Dexterity saving throw. On a failure, the creature takes 80 (23d6) slashing damage and is pushed back 10 feet. On a success, it takes half damage instead.

Poison Darts (Recharge 5-6). The druid throws poisoned darts at a target within 30 feet. The target must make a DC 19 Dexterity save. On a failure, the target takes 45 (13d6) poison damage and is Poisoned (save ends). While poisoned in this way, the target is Weakened. A weakened creature deals half damage with its spells and attacks and has disadvantage on Strength ability checks and saving throws.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 19):

1/day each: EntangleȻ, Faerie FireȻ, Plant Growth, Ice Storm (5th), Moonbeamc (5th), Reverse Gravityc, Sunburst

Bonus Actions

Druidic Healing (6/day). The druid utters a word of primal encouragement to a friendly ally it can see within 60 feet. The ally regains 23 hitpoints.

Legendary Actions (3)

Attack. The druid makes a Staff of the Wild attack.

Primal Step. The druid teleports up to 60 feet to a location it can see.

Spellcasting. The druid uses Spellcasting. It can't take this action again until the start of its next turn.

This monster has 27 unique powers and 144 possible variations. Generate your own.