Dire Bunny

We're still working on the lore for this creature, but the stats are ready to go!

Dire Bunny

Dire Bunny Statblocks

Dire Bunny

Dire Bunny

Summoned with Foe Foundry

Medium Monstrosity (Bunny)

AC 13 Initiative +7 (17)

HP 27 (5d8 + 5)

Speed 50 ft., burrow 25 ft.

Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 12 +1 +1
Mod Save
Int 3 -4 -4
Wis 12 +1 +1
Cha 6 -2 -2

Skills Stealth +7, Perception +5

Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 15

CR 1 (200 XP; PB +2)

Traits

Blinding Sickness (Disease). This creature can inflict the Blinding Sickness disease: An infected creature's mind is gripped by pain and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is Blinded.

Actions

Multiattack. The bunny makes two Rabid Bite attacks. It may replace one attack with a use of its Pounce.

Rabid Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 7 (1d8 + 3) piercing damage. On a hit, the target must make a DC 13 Constitution saving throw. On a failure, the target loses 1 hit die and rolls those die and takes that much poison damage. If the target is out of hit die, it is diseased with Blinding Sickness.

Pounce. The bunny jumps 20 feet toward a creature it can see, attempting to knock it prone. The target must make a DC 13 Strength save or be knocked Prone.

Bonus Actions

Feeding Frenzy. The bunny moves up to 30 feet without provoking opportunity attacks. If it ends the movement next to a target that has lost half its hit points or more, it may make an attack against that target.

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Dire Bunny Matriarch

Dire Bunny Matriarch

Summoned with Foe Foundry

Large Monstrosity (Bunny)

AC 15 Initiative +9 (19)

HP 52 (8d10 + 8)

Speed 50 ft., burrow 25 ft.

Mod Save
Str 10 +0 +0
Dex 20 +5 +5
Con 12 +1 +1
Mod Save
Int 3 -4 -4
Wis 11 +0 +0
Cha 6 -2 -2

Skills Stealth +7, Perception +4

Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 14

CR 3 (700 XP; PB +2)

Traits

Bloodied Rage. When the bunny's current hit points are below 25, then it may make an extra attack as part of its Multiattack.

Cursed Cuteness. The first time another creature attempts to target the bunny with an attack, ability, or spell, it must make a DC 13 Wisdom save. On a failed save, the creature must choose a different target or lose the attack, ability, or spell. This effect counts as a Charm effect.

Filth Fever (Disease). This creature can inflict the Filth Fever disease: A raging fever sweeps through the creature's body. The creature is Weakened. A weakened creature deals half damage with its spells and attacks and has disadvantage on Strength ability checks and saving throws.

Actions

Multiattack. The bunny makes two Rabid Bite attacks. It may replace one attack with a use of its Pounce.

Rabid Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 9 (1d8 + 5) piercing damage and 4 (1d8) poison damage. On a hit, the target must make a DC 15 Constitution saving throw. On a failure, the target loses 1 hit die and rolls those die and takes that much poison damage. If the target is out of hit die, it is diseased with Filth Fever.

Pounce. The bunny jumps 20 feet toward a creature it can see, attempting to knock it prone. The target must make a DC 15 Strength save or be knocked Prone.

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