Dev Diary #1¶
Welcome to the first official Dev Diary for Foe Foundry! We launched just two weeks ago (see the announcement), and a lot has already happened. I’ll be sharing these updates roughly every two weeks.
Recent Features¶
Re-Roll Monsters¶
You can now re-roll statblocks! This is your first peek into how the Monster Generator works by combining handcrafted powers into fresh, unique monsters. A full editor is in progress, but for now, you can re-roll and get a new twist instantly.
Try it out here!
Orc Hardened One
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 18 (Plate Armor) Initiative +0 (10)
HP 45 (7d6 + 21)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +4 |
Dex | 14 | +2 | +2 |
Con | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 12 | +1 | +1 |
Wis | 11 | +0 | +0 |
Cha | 12 | +1 | +1 |
Skills Intimidation +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
CR 2 (450 XP; PB +2)
Traits
Honorbound Duelist. The orc has advantage on d20 tests as long as there is exactly one enemy and no other ally within 10 feet.
Actions
Multiattack. The orc makes two Wicked Greataxe or Javelin attacks.
Wicked Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) slashing damage.
Javelin. Ranged Weapon Attack: +6 to hit, range 30/120ft., one target. Hit 7 (1d6 + 4) piercing damage.
Bonus Actions
Disarming Attack (Recharge 5-6). Immediately after hitting with an attack, the orc forces the target to make a DC 12 Strength saving throw. On a failure, the target must drop one item of the orc's choice that it is holding. The item lands at the target's feet.
Reactions
Protection. When an ally within 5 feet is targeted by an attack or spell, the orc can make themselves the intended target of the attack or spell instead.
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New Monsters¶
Several flavorful statblocks and monster families have been added since launch:
- Orcs - Bloodrage-Fueled Ancestral Warriors
- Goblins - Chaotic tricksters, pillagers, and endless nuisances
- Rivals - create rival adventuring parties to spice up your game
- Villains - summon memorable villains for your campaign
Check out this Orc Bloodrite Shaman as an example:
Orc Bloodrite Shaman
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 14 (Arcane Armor) Initiative +0 (10)
HP 44 (8d6 + 16)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 13 | +1 | +1 |
Con | 14 | +2 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 14 | +2 | +2 |
Wis | 16 | +3 | +5 |
Cha | 10 | +0 | +0 |
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Orc
CR 2 (450 XP; PB +2)
Actions
Multiattack. The orc makes two Thunder Shock attacks.
Thunder Shock. Ranged Spell Attack: +5 to hit, range 30ft., one target. Hit 10 (2d6 + 3) lightning damage. On a hit, the target must make a DC 13 Constitution saving throw or be Shocked. A Shocked creature is Dazed and drops whatever it is carrying. A creature that is immune to being Stunned cannot be Shocked
Spellcasting. The orc casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
1/day each: EntangleÈ», Faerie FireÈ», Bestow Cursec, Sleet Stormc
Bonus Actions
Ancestral Totem (1/day). The orc creates a Ancestral Totem Token (AC/DC 10, 3 Charges) in an unoccupied space within 5 feet. Whenever a friendly creature within 30 feet of the totem fails a d20 test, the totem consumes a charge and turns the failure into a success.
Other Articles¶
What's Next?¶
I'm hard at work on the Generator that will allow you to edit monsters by adding powers, removing powers, and smashing two monsters together. Want to create a weird aberrant mind-flayer infested Ogre? When the generator is done, you'll be able to with a couple of clicks
This feature will mark the transition from Alpha to Beta, and I can’t wait to share more.
I can’t wait to see what you build with Foe Foundry — and I’d love your feedback as the project grows.
Thanks for reading, and thanks for playing.
🧟 Explore the Monster Library
– Cordialgerm