Dev Diary #1
Welcome to the first official Dev Diary for Foe Foundry! We launched just two weeks ago (see the announcement), and a lot has already happened. I’ll be sharing these updates roughly every two weeks.
Recent Features
Re-Roll Monsters
You can now re-roll statblocks! This is your first peek into how the Monster Generator works by combining handcrafted powers into fresh, unique monsters. A full editor is in progress, but for now, you can re-roll and get a new twist instantly.
Try it out here!
Orc Hardened One
Summoned with Foe FoundryMedium Humanoid (Orc)
AC 18 (Plate Armor) Initiative +2 (12)
HP 45 (6d8 + 18)
Speed 30 ft.
| Mod | Save | ||
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 14 | +2 | +2 |
| Con | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| Int | 12 | +1 | +1 |
| Wis | 11 | +0 | +0 |
| Cha | 12 | +1 | +1 |
Skills Intimidation +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
CR 2 (450 XP; PB +2)
Traits
Armor Master. The orc reduces the amount of bludgeoning, piercing, and slashing damage it receives by 2.
Mortal Vow. The orc has sworn a sacred vow. If the vow is threatened or violated by an enemy, the orc immediately gains 20 temp hp and takes an additional turn after the current turn ends.
Actions
Multiattack. The orc makes two Wicked Greataxe or Javelin attacks.
Wicked Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) slashing damage. On a hit, the target has disadvantage on attack rolls against any other creature until the end of its next turn.
Javelin. Ranged Weapon Attack: +6 to hit, range 30/120ft., one target. Hit 7 (1d6 + 4) piercing damage.
Reactions
Coordinated Strike. Whenever an ally within 5 feet misses an attack and the orc is within 5 feet of the target, the orc can use their reaction to make an attack against the target. This ability can only trigger once per round for each such group of allies with this trait.
Newsletter
I’ve launched a free weekly newsletter packed with GM tips, monster ideas, and site updates.
RSS Feed
Prefer RSS? You can now follow all blog updates via RSS feed.
New Monsters
Several flavorful statblocks and monster families have been added since launch:
- Orcs - Bloodrage-Fueled Ancestral Warriors
- Goblins - Chaotic tricksters, pillagers, and endless nuisances
- Rivals - create rival adventuring parties to spice up your game
- Villains - summon memorable villains for your campaign
Check out this Orc Bloodrite Shaman as an example:
Orc Bloodrite Shaman
Summoned with Foe FoundryMedium Humanoid (Orc)
AC 14 (Arcane Armor) Initiative +1 (11)
HP 45 (7d8 + 14)
Speed 30 ft.
| Mod | Save | ||
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 13 | +1 | +1 |
| Con | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| Int | 14 | +2 | +2 |
| Wis | 16 | +3 | +5 |
| Cha | 10 | +0 | +0 |
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Orc
CR 2 (450 XP; PB +2)
Actions
Multiattack. The orc makes two Thunder Shock attacks. It may replace one attack with a use of its Spirit Wolves.
Thunder Shock. Ranged Spell Attack: +5 to hit, range 30ft., one target. Hit 10 (2d6 + 3) lightning damage. On a hit, the target has disadvantage on its next attack roll until the end of its next turn.
Spirit Wolves (1/day). The orc summons a pack of 2 (1d4) Wolf as allies. The wolves act immediately after the orc in initiative order and use their first movement and action to appear at unoccupied spaces within 30 feet.
Spellcasting. The orc casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
1/day each: EntangleȻ, Faerie FireȻ, Bestow Cursec, Sleet Stormc
Bonus Actions
Healing Totem (1/day). The orc creates a Healing Totem Token (AC/DC 10, 3 Charges) in an unoccupied space within 5 feet. Whenever a friendly creature within 30 feet of the totem is reduced to 0 hit points, the totem consumes a charge and restores that creature to 5 hit points.
Other Articles
What's Next?
I'm hard at work on the Generator that will allow you to edit monsters by adding powers, removing powers, and smashing two monsters together. Want to create a weird aberrant mind-flayer infested Ogre? When the generator is done, you'll be able to with a couple of clicks
This feature will mark the transition from Alpha to Beta, and I can’t wait to share more.
I can’t wait to see what you build with Foe Foundry — and I’d love your feedback as the project grows.
Thanks for reading, and thanks for playing.
– Cordialgerm