Dev Diary #1
Welcome to the first official Dev Diary for Foe Foundry! We launched just two weeks ago (see the announcement), and a lot has already happened. I’ll be sharing these updates roughly every two weeks.
Recent Features
Re-Roll Monsters
You can now re-roll statblocks! This is your first peek into how the Monster Generator works by combining handcrafted powers into fresh, unique monsters. A full editor is in progress, but for now, you can re-roll and get a new twist instantly.
Try it out here!
Orc Hardened One
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 18 (Plate Armor) Initiative +2 (12)
HP 45 (7d6 + 21)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 18 | +4 | +4 |
Dex | 14 | +2 | +2 |
Con | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 12 | +1 | +1 |
Wis | 11 | +0 | +0 |
Cha | 12 | +1 | +1 |
Skills Intimidation +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
CR 2 (450 XP; PB +2)
Actions
Multiattack. The orc makes two Wicked Greataxe or Javelin attacks. It may replace one attack with a use of its Challenge.
Wicked Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) slashing damage. On a hit, the target has disadvantage on attack rolls against any other creature until the end of its next turn.
Javelin. Ranged Weapon Attack: +6 to hit, range 30/120ft., one target. Hit 7 (1d6 + 4) piercing damage.
Challenge. The orc challenges another creature within 30 feet to the duel. The duel concludes when one of the targets is reduced to 0 hit points, is incapacitated, or dies. Any creature not part of the duel has disadvantage on attack rolls against the orc and the orc has advantage on any saves against effects or abilities caused by any creature not in the duel. The orc may only have one active duel at a time.
Reactions
Coordinated Strike. Whenever an ally within 5 feet misses an attack and the orc is within 5 feet of the target, the orc can use their reaction to make an attack against the target. This ability can only trigger once per round for each such group of allies with this trait.
Interception. If a friendly creature within 15 ft becomes the target of an attack, the orc can move up to 15 ft and intercept the attack. The attack targets the orc instead of the original target.
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New Monsters
Several flavorful statblocks and monster families have been added since launch:
- Orcs - Bloodrage-Fueled Ancestral Warriors
- Goblins - Chaotic tricksters, pillagers, and endless nuisances
- Rivals - create rival adventuring parties to spice up your game
- Villains - summon memorable villains for your campaign
Check out this Orc Bloodrite Shaman as an example:
Orc Bloodrite Shaman
Summoned with Foe FoundrySmall Humanoid (Orc)
AC 14 (Arcane Armor) Initiative +1 (11)
HP 44 (8d6 + 16)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 10 | +0 | +0 |
Dex | 13 | +1 | +1 |
Con | 14 | +2 | +4 |
Mod | Save | ||
---|---|---|---|
Int | 14 | +2 | +2 |
Wis | 16 | +3 | +5 |
Cha | 10 | +0 | +0 |
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Orc
CR 2 (450 XP; PB +2)
Actions
Multiattack. The orc makes two Thunder Shock attacks.
Thunder Shock. Ranged Spell Attack: +5 to hit, range 30ft., one target. Hit 10 (2d6 + 3) lightning damage. On a hit, the target has disadvantage on its next attack roll until the end of its next turn.
Commune with Land (1/day). The orc communes with the land, causing earth spirits to arise in a 30 foot emanation around it. Hostile creatures in that area must make a DC 13 Strength saving throw. On a failure, they take 12 (5d4) bludgeoning damage and are knocked Prone. On a success, they take half damage instead.
Spellcasting. The orc casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
1/day each: EntangleÈ», Faerie FireÈ», Bestow Cursec, Sleet Stormc
Bonus Actions
Ancestral Totem (1/day). The orc creates a Ancestral Totem Token (AC/DC 10, 3 Charges) in an unoccupied space within 5 feet. Whenever a friendly creature within 30 feet of the totem fails a d20 test, the totem consumes a charge and turns the failure into a success.
Other Articles
What's Next?
I'm hard at work on the Generator that will allow you to edit monsters by adding powers, removing powers, and smashing two monsters together. Want to create a weird aberrant mind-flayer infested Ogre? When the generator is done, you'll be able to with a couple of clicks
This feature will mark the transition from Alpha to Beta, and I can’t wait to share more.
I can’t wait to see what you build with Foe Foundry — and I’d love your feedback as the project grows.
Thanks for reading, and thanks for playing.
🧟 Explore the Monster Library
– Cordialgerm