Dev Diary #1

Welcome to the first official Dev Diary for Foe Foundry! We launched just two weeks ago (see the announcement), and a lot has already happened. I’ll be sharing these updates roughly every two weeks.

Recent Features

Re-Roll Monsters

You can now re-roll statblocks! This is your first peek into how the Monster Generator works by combining handcrafted powers into fresh, unique monsters. A full editor is in progress, but for now, you can re-roll and get a new twist instantly.

Try it out here!

Orc Hardened One

Summoned with Foe Foundry

Medium Humanoid (Orc)

AC 18 (Plate Armor) Initiative +2 (12)

HP 45 (6d8 + 18)

Speed 30 ft.

Mod Save
Str 18 +4 +4
Dex 14 +2 +2
Con 16 +3 +3
Mod Save
Int 12 +1 +1
Wis 11 +0 +0
Cha 12 +1 +1

Skills Athletics +6, Intimidation +3

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Orc

CR 2 (450 XP; PB +2)

Traits

Zone of Control. Any creature that attempts to Disengage from the orc must make a DC 12 Strength save or have their speed reduced to 0 until the end of their next turn.

Actions

Multiattack. The orc makes two Wicked Greataxe or Javelin attacks. It may replace one attack with a use of its Challenge.

Wicked Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d12 + 4) slashing damage.

Javelin. Ranged Weapon Attack: +6 to hit, range 30/120ft., one target. Hit 7 (1d6 + 4) piercing damage.

Challenge. The orc challenges another creature within 30 feet to the duel. The duel concludes when one of the targets is reduced to 0 hit points, is incapacitated, or dies. Any creature not part of the duel has disadvantage on attack rolls against the orc and the orc has advantage on any saves against effects or abilities caused by any creature not in the duel. The orc may only have one active duel at a time.

Bonus Actions

Disarming Attack (Recharge 5-6). Immediately after hitting with an attack, the orc forces the target to make a DC 12 Strength saving throw. On a failure, the target must drop one item of the orc's choice that it is holding. The item lands at the target's feet.

Reactions

Coordinated Strike. Whenever an ally within 5 feet misses an attack and the orc is within 5 feet of the target, the orc can use their reaction to make an attack against the target. This ability can only trigger once per round for each such group of allies with this trait.

Newsletter

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New Monsters

Several flavorful statblocks and monster families have been added since launch:

  • Orcs - Bloodrage-Fueled Ancestral Warriors
  • Goblins - Chaotic tricksters, pillagers, and endless nuisances
  • Rivals - create rival adventuring parties to spice up your game
  • Villains - summon memorable villains for your campaign

Check out this Orc Bloodrite Shaman as an example:

Orc Bloodrite Shaman

Summoned with Foe Foundry

Medium Humanoid (Orc)

AC 14 (Arcane Armor) Initiative +1 (11)

HP 45 (7d8 + 14)

Speed 30 ft.

Mod Save
Str 10 +0 +0
Dex 13 +1 +1
Con 14 +2 +4
Mod Save
Int 14 +2 +2
Wis 16 +3 +5
Cha 10 +0 +0

Skills Intimidation +2

Senses Darkvision 60 ft., Passive Perception 13

Languages Common, Orc

CR 2 (450 XP; PB +2)

Actions

Multiattack. The orc makes two Thunder Shock attacks. It may replace one attack with a use of its Spirit Wolves.

Thunder Shock. Ranged Spell Attack: +5 to hit, range 30ft., one target. Hit 10 (2d6 + 3) lightning damage. On a hit, the target must make a DC 13 Constitution saving throw or be Shocked. A Shocked creature is Dazed and drops whatever it is carrying. A creature that is immune to being Stunned cannot be Shocked

Spirit Wolves (1/day). The orc summons a pack of 2 (1d4) Wolf as allies. The wolves act immediately after the orc in initiative order and use their first movement and action to appear at unoccupied spaces within 30 feet.

Spellcasting. The orc casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

1/day each: EntangleȻ, Faerie FireȻ, Bestow Cursec, Sleet Stormc

Bonus Actions

Healing Totem (1/day). The orc creates a Healing Totem Token (AC/DC 10, 3 Charges) in an unoccupied space within 5 feet. Whenever a friendly creature within 30 feet of the totem is reduced to 0 hit points, the totem consumes a charge and restores that creature to 5 hit points.


What's Next?

I'm hard at work on the Generator that will allow you to edit monsters by adding powers, removing powers, and smashing two monsters together. Want to create a weird aberrant mind-flayer infested Ogre? When the generator is done, you'll be able to with a couple of clicks

This feature will mark the transition from Alpha to Beta, and I can’t wait to share more.


I can’t wait to see what you build with Foe Foundry — and I’d love your feedback as the project grows.

Thanks for reading, and thanks for playing.

🧟 Explore the Monster Library

– Cordialgerm